Artifacts

Bastion Ring
Mythic

Bastion Ring

Mythic

Defender

+10/10

Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 4% for every blocked unit, stacking up to 4 times.

+25/25

Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 9% for every blocked unit, stacking up to 4 times.

Wailing Skull
Mythic

Wailing Skull

Mythic

Fighter

+10/10

Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 80% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.

+25/25

Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 150% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.

Tear of Twilight
Mythic

Tear of Twilight

Mythic

Mage

+10/10

ATK is increased by 20% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 10%.

+25/25

ATK is increased by 30% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 15%.

Idril's Gaze
Legendary

Idril's Gaze

Legendary

Marksman

+10/10

Dealing Crit. Dmg has a 15% chance to ignore 30% of the target’s DEF and M. RES for 3 sec.

+25/25

Dealing Crit. Dmg has a 25% chance to ignore 40% of the target’s DEF and M. RES for 3 sec.

Sharpshooter Crest
Mythic

Sharpshooter Crest

Mythic

Marksman

+10/10

When there are no enemies within 1 tile, AoE DMG is increased by 20%.

+25/25

When there are no adjacent enemies, AoE DMG is increased by 30%.

Spirit Siphon
Mythic

Spirit Siphon

Mythic

Marksman

+10/10

Increases DMG dealt to the same target by 5% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.

+25/25

Increases DMG dealt to the same target by 10% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.

Astral Obelisk
Mythic

Astral Obelisk

Mythic

Defender

+10/10

ATK increases by 5%. After receiving healing, increases Rage Regeneration by 25% for 5 sec.

+25/25

ATK increases by 5%. After receiving healing, increases Rage Regeneration by 50% for 5 sec.

The North's Will
Legendary

The North's Will

Legendary

Defender

+10/10

Whenever the hero loses shield, restores 10% HP.

+25/25

Whenever the hero loses shield, restores 15% HP.

Frigid Flame
Mythic

Frigid Flame

Mythic

Fighter

+10/10

Increases DMG by 6% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.

+25/25

Increases DMG by 11% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.

Lunacy Visor
Mythic

Lunacy Visor

Mythic

Fighter

+10/10

Increases Block by 1. Additionally, the wearer restores HP equal to 0.7% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.

+25/25

Increases Block by 1. Additionally, the wearer restores HP equal to 1.2% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.

Scarlet Hunt
Mythic

Scarlet Hunt

Mythic

Fighter

+10/10

Deals 20% extra DMG to targets inflicted with Bleed.

+25/25

Deals 30% extra DMG to targets inflicted with Bleed.

Realm Tear
Mythic

Realm Tear

Mythic

Fighter

+10/10

Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 3%.

+25/25

Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 8%.

Euphoric Orb
Mythic

Euphoric Orb

Mythic

Healer

+10/10

Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 10 sec.

+25/25

Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 40 sec.

Golden Scarab
Mythic

Golden Scarab

Mythic

Healer

+10/10

ATK increases by 5%. Rage Regen increases by 25%.

+25/25

ATK increases by 5%. Rage Regen increases by 50%.

Tumultuous Horn
Legendary

Tumultuous Horn

Legendary

Healer

+10/10

Increases Initial Rage by 25% when deployed.

+25/25

Increases Initial Rage by 50% when deployed.

Nightmare Samsara
Legendary

Nightmare Samsara

Legendary

Mage

+10/10

Restores 5% Rage for every 5 attacks.

+25/25

Restores 7.5% Rage for every 5 attacks.

Key of the Forsaken
Mythic

Key of the Forsaken

Mythic

Fighter

+10/10

Increases Max HP by 5% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 8%.

+25/25

Increases Max HP by 7% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 12%.

Keen Wisdom
Epic

Keen Wisdom

Epic

+10/10

When there is any ally within 1 tile(s), increases ATK by 8%.

+25/25

When there is any ally within 2 tile(s), increases ATK by 16%.

Shattered hilt
Mythic

Shattered hilt

Mythic

Fighter

+10/10

Increases single-target DMG by 10%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).

+25/25

Increases single-target DMG by 20%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).

Blightcaller's Claw
Mythic

Blightcaller's Claw

Mythic

Marksman

+10/10

Increases single-target DMG by 14%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 80% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.

+25/25

Increases single-target DMG by 20%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 100% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.

Bloodbond Signet
Mythic

Bloodbond Signet

Mythic

Marksman

+10/10

Reduces Max HP by 30% and increases Crit. DMG by 20%.

+25/25

Reduces Max HP by 15% and increases Crit. DMG by 45%.

Broken Nightmare
Legendary

Broken Nightmare

Legendary

Marksman

+10/10

Each Basic ATK launched increases ATK by 3% for 2 sec, stacking up to 3 time(s).

+25/25

Each Basic ATK launched increases ATK by 8% for 2 sec, stacking up to 3 time(s).

Reaper's Emblem
Mythic

Reaper's Emblem

Mythic

Marksman

+10/10

Increases DMG by 5%. After killing the target, increases an additional DMG of 5%, stacking up to 2 times. This effect lasts for 10 seconds.

+25/25

Increases DMG by 10%. After killing the target, increases an additional DMG of 10%, stacking up to 2 times. This effect lasts for 10 seconds.

Rex's Vow
Legendary

Rex's Vow

Legendary

Defender

+10/10

Reduces damage taken by 10% when protected by a shield.

+25/25

Reduces damage taken by 20% when protected by a shield.

The Watchguard's Unity
Legendary

The Watchguard's Unity

Legendary

Defender

+10/10

Max HP +10%

+25/25

Max HP +20%

Tuning Crystal
Mythic

Tuning Crystal

Mythic

Defender

+10/10

After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 200% of DMG Multiplier to at most 5 targets and restores HP for 10% of DMG dealt.

+25/25

After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 250% of DMG Multiplier to at most 5 targets and restores HP for 20% of DMG dealt.

Eye of Sin
Mythic

Eye of Sin

Mythic

Fighter

+10/10

Increases AoE DMG by 10%. Killing enemies grants an extra 5% AoE DMG bonus that lasts 3 sec.

+25/25

Increases AoE DMG by 20%. Killing enemies grants an extra 10% AoE DMG bonus that lasts 3 sec.

Flux Pendant
Mythic

Flux Pendant

Mythic

Fighter

+10/10

Increases Crit. DMG by 12%. When HP drops below 50%, the increase is doubled.

+25/25

Increases Crit. DMG by 30%. When HP drops below 50%, the increase is doubled.

The Watchguard's Ambition
Legendary

The Watchguard's Ambition

Legendary

Fighter

+10/10

Each Basic ATK launched has a(n) 10% chance of triggering another Basic ATK.

+25/25

Each Basic ATK launched has a(n) 15% chance of triggering another Basic ATK.

Brightroot Ring
Mythic

Brightroot Ring

Mythic

Healer

+10/10

When HP is at maximum, increases Healing Effect by 30.

+25/25

When HP is at maximum, increases Healing Effect by 40.

Elysian Epitaph
Mythic

Elysian Epitaph

Mythic

Healer

+10/10

Increases Healing Effect (ST) by 3% for every 1 ally unit(s) present in range, stacking up to 4 time(s).

+25/25

Increases Healing Effect (ST) by 8% for every 1 ally unit(s) present in range, stacking up to 4 time(s).

Tya's Balm
Mythic

Tya's Balm

Mythic

Healer

+10/10

Increases Healing Multiplier by 30% when healing a hero with less than 30% HP.

+25/25

Increases Healing Multiplier by 50% when healing a hero with less than 40% HP.

White Tower Trinket
Legendary

White Tower Trinket

Legendary

Mage

+10/10

When deployed, increases ATK by 12%. When there are no adjacent allies, gains an extra ATK Spd. Increase of 20.

+25/25

When deployed, increases ATK by 18%. When there are no adjacent allies, gains an extra ATK Spd. Increase of 35.

Talisman of Resolve
Mythic

Talisman of Resolve

Mythic

Fighter

+10/10

When shielded, increases DMG by 20%. This effect lasts for 6 sec after the shield vanishes.

+25/25

When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.

Dragonblood Gauntlet
Mythic

Dragonblood Gauntlet

Mythic

Defender

+10/10

Increases DEF by 10% and DMG by 10%. When taking DMG, both DEF Increase and DMG Increase are doubled for 8 sec.

+25/25

Increases DEF by 12% and DMG by 12%. When taking DMG, both DEF Increase and DMG Increase are doubled for 10 sec.

Ichor Chalice
Mythic

Ichor Chalice

Mythic

Marksman

+10/10

Increases DMG by 10%. When dealing DMG, restores 3% of the hero’s Max HP.

+25/25

Increases DMG by 15%. When dealing DMG, restores 5% of the hero’s Max HP.

Shadow Gaze
Legendary

Shadow Gaze

Legendary

Marksman

+10/10

Increases ATK by 10% for every 5 attacks, lasting for 5 sec.

+25/25

Increases ATK by 20% for every 5 attacks, lasting for 5 sec.

Goddess' Grace
Mythic

Goddess' Grace

Mythic

Defender

+10/10

Increases DEF by 10%. Gains an extra 3% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).

+25/25

Increases DEF by 15%. Gains an extra 5% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).

Nightmare Serpent
Legendary

Nightmare Serpent

Legendary

Defender

+10/10

Taking DMG 5 time(s) restores HP equal to 3% Max HP. This effect can take effect only 1 time every 4 sec.

+25/25

Taking DMG 3 time(s) restores HP equal to 6% Max HP. This effect can take effect only 1 time every 4 sec.

Lucky Legacy
Legendary

Lucky Legacy

Legendary

Fighter

+10/10

For each time the cost is restored, there is a 5% chance to double the amount.

+25/25

For each time the cost is restored, there is a 15% chance to double the amount.

Slayer's Malice
Legendary

Slayer's Malice

Legendary

Fighter

+10/10

When HP is above 80%, increases DMG by 10%.

+25/25

When HP is above 80%, increases DMG by 20%.

Oneiric Band
Legendary

Oneiric Band

Legendary

Healer

+10/10

When the Ultimate is triggered, increases ATK by 8% and ATK Spd. by 40 for 10 sec.

+25/25

When the Ultimate is triggered, increases ATK by 10% and ATK Spd. by 60 for 15 sec.

The North's Glory
Legendary

The North's Glory

Legendary

Healer

+10/10

Healing a unit to full HP has a 20% chance of granting them a shield equal to 20% of its Max HP for 10 sec. The effect can only be triggered 1 time every 5 seconds.

+25/25

Healing a unit to full HP has a 40% chance of granting them a shield equal to 30% of its Max HP for 10 sec. The effect can only be triggered 1 time every 5 seconds.

Heaven's Rage
Mythic

Heaven's Rage

Mythic

Mage

+10/10

A Crit. Hit increases Crit. DMG by 25% for 3 sec.

+25/25

A Crit. Hit increases Crit. DMG by 45% for 3 sec.

Spellcaster's Echo
Legendary

Spellcaster's Echo

Legendary

Mage

+10/10

Recovers 10% Rage after using a skill.

+25/25

Recovers 15% Rage after using a skill.

Tome of Horror
Mythic

Tome of Horror

Mythic

Mage

+10/10

Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 25% for 5 sec. This effect can only be triggered 1 time every 8 sec.

+25/25

Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 50% for 5 sec. This effect can only be triggered 1 time every 8 sec.

Unfortunate Skull
Mythic

Unfortunate Skull

Mythic

Mage

+10/10

DMG received is increased by 20% while AoE DMG is increased by 25%.

+25/25

DMG received is increased by 10% while AoE DMG is increased by 35%.

Pin of Precision
Legendary

Pin of Precision

Legendary

Marksman

+10/10

If the hero hasn’t received any DMG within the last 6 sec, their DMG will be increased by 10%.

+25/25

If the hero hasn’t received any DMG within the last 6 sec, their DMG will be increased by 20%.

Taunting Gaze
Legendary

Taunting Gaze

Legendary

Marksman

+10/10

Increased distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 2%).

+25/25

Increased distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 4.5%).

The Watchguard's Disguise
Legendary

The Watchguard's Disguise

Legendary

Marksman

+10/10

Increases DMG to airborne units by 10%.

+25/25

Increases DMG to airborne units by 15%.

Bloodlust Phylactery
Mythic

Bloodlust Phylactery

Mythic

Defender

+10/10

Increases DMG permanently by 1% when damage is taken. Stacks up to 15 time(s).

+25/25

Increases DMG permanently by 1% when damage is taken. Stacks up to 25 time(s).

Regal Crest
Mythic

Regal Crest

Mythic

Defender

+10/10

Received Healing +20%.

+25/25

Received Healing +40%.

Soulbane Rosary
Legendary

Soulbane Rosary

Legendary

Defender

+10/10

Reduces Max HP by 20%, increases ATK by 8%, and increases ATK Spd. By 30.

+25/25

Reduces Max HP by 5%, increases ATK by 10%, and increases ATK Spd. By 50.

Amulet of Arteries
Mythic

Amulet of Arteries

Mythic

Fighter

+10/10

For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 80% DMG. The effect can be triggered as often as 1 time every 8 sec.

+25/25

For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 130% DMG. The effect can be triggered as often as 1 time every 8 sec.

Crest of Thunder
Legendary

Crest of Thunder

Legendary

Fighter

+10/10

Increases AoE DMG by 10%

+25/25

Increases AoE DMG by 20%

Nightmare Shadow
Legendary

Nightmare Shadow

Legendary

Fighter

+10/10

Increases Crit. Rate by 5% for every 5 attack(s). Can stack up to 3.

+25/25

Increases Crit. Rate by 10% for every 5 attack(s). Can stack up to 3.

Voroth's Wrath
Legendary

Voroth's Wrath

Legendary

Fighter

+10/10

Increases Crit. Rate by 0.3% for every 1% reduction in HP.

+25/25

Increases Crit. Rate by 0.8% for every 1% reduction in HP.

Nyniv's Mercy
Legendary

Nyniv's Mercy

Legendary

Healer

+10/10

When entering the field, increases Healing Effect by 10.

+25/25

When entering the field, increases Healing Effect by 15.

Radiant Lantern
Legendary

Radiant Lantern

Legendary

Healer

+10/10

Increases AoE Healing Effect by 3 for every 1 allied unit(s) in range, stacking up to 4 time(s).

+25/25

Increases AoE Healing Effect by 8 for every 1 allied unit(s) in range, stacking up to 4 time(s).

Eonian Time
Legendary

Eonian Time

Legendary

Mage

+10/10

Dealing AoE DMG increases the hero’s AoE DMG by 2%. This effect can stack up to 5 time(s) and last for 3 sec.

+25/25

Dealing AoE DMG increases the hero’s AoE DMG by 2%. This effect can stack up to 10 time(s) and last for 3 sec.

The Watchguard's Wisdom
Legendary

The Watchguard's Wisdom

Legendary

Mage

+10/10

Increases the chance of triggering an additional Basic ATK by 0.2% for every 1% increase in Rage. This effect can be triggered up to 1 time every 5 sec.

+25/25

Increases the chance of triggering an additional Basic ATK by 0.5% for every 1% increase in Rage. This effect can be triggered up to 1 time every 5 sec.

Tidal Ring
Mythic

Tidal Ring

Mythic

Mage

+10/10

Increases DMG by 10%. Dealing DMG has a 25% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.

+25/25

Increases DMG by 15%. Dealing DMG has a 50% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.

Medal of Fortitude
Epic

Medal of Fortitude

Epic

+10/10

When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. This effect can only be triggered 1 time every 65 sec.

+25/25

When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. This effect can only be triggered 1 time every 40 sec.

Luck of Tya
Legendary

Luck of Tya

Legendary

Mage

+10/10

In EXP Raid, killing an enemy grants a(n) 80% chance to gain 1 random buff: ATK +25% or DMG +25% for 10 sec, (20% chance to gain both). This effect can be triggered once every 10 sec.

+25/25

In EXP Raid, killing an enemy grants a(n) 80% chance to gain 1 random buff: ATK +30% or DMG +30% for 10 sec, (20% chance to gain both). This effect can be triggered once every 10 sec.

The North's Judgement
Legendary

The North's Judgement

Legendary

Marksman

+10/10

When shielded, increases ATK by 10%. When the shield disappears, the bonus will last for 6 more sec.

+25/25

When shielded, increases ATK by 15%. When the shield disappears, the bonus will last for 6 more sec.

Death Knell
Legendary

Death Knell

Legendary

Defender

+10/10

When the hero is deployed, increases DEF by 5%. When the hero’s HP drops to 40% or below, instantly restores 15% HP. This effect can be triggered up to 1 time(s) max per deployment.

+25/25

When the hero is deployed, increases DEF by 15%. When the hero’s HP drops to 40% or below, instantly restores 30% HP. This effect can be triggered up to 1 time(s) max per deployment.

Heart of Thorn
Legendary

Heart of Thorn

Legendary

Defender

+10/10

When taking DMG, there is a 8% chance of dealing DMG equal to 10% Max HP to the attacker.

+25/25

When taking DMG, there is a 13% chance of dealing DMG equal to 20% Max HP to the attacker.

Solar Embrace
Legendary

Solar Embrace

Legendary

Defender

+10/10

When taking DMG, DEF is increased by 12% for 3 sec.

+25/25

When taking DMG, DEF is increased by 22% for 3 sec.

Prey Slayer
Legendary

Prey Slayer

Legendary

Fighter

+10/10

Deals 10% extra DMG to target inflicted with Bleed.

+25/25

Deals 20% extra DMG to target inflicted with Bleed.

Rage Chain
Legendary

Rage Chain

Legendary

Fighter

+10/10

Increases Crit. DMG by 0.3% for every 1% reduction in HP.

+25/25

Increases Crit. DMG by 0.6% for every 1% reduction in HP.

The North's Horn
Legendary

The North's Horn

Legendary

Fighter

+10/10

When shielded, increases Crit. Rate by 10%. When the shield disappears, the Crit. Rate bonus will last for 6 more sec.

+25/25

When shielded, increases Crit. Rate by 15%. When the shield disappears, the Crit. Rate bonus will last for 6 more sec.

Chalice of Youth
Legendary

Chalice of Youth

Legendary

Healer

+10/10

Increases Healing Multiplier by 18% when healing a hero with less than 30% HP.

+25/25

Increases Healing Multiplier by 30% when healing a hero with less than 40% HP.

Nephrite Folio
Legendary

Nephrite Folio

Legendary

Healer

+10/10

When HP is at maximum, increases Healing Effect by 15.

+25/25

When HP is at maximum, increases Healing Effect by 20.

Sacred Amber
Legendary

Sacred Amber

Legendary

Healer

+10/10

Increases Healing Effect by 20. Additionally, for each ally in range, reduces Healing Effect by 5.

+25/25

Increases Healing Effect by 40. Additionally, for each ally in range, reduces Healing Effect by 10.

Soul Binding Crystal
Legendary

Soul Binding Crystal

Legendary

Mage

+10/10

Restores 3% Rage when killing the target. Cooldown: 5 sec.

+25/25

Restores 5% Rage when killing the target. Cooldown: 5 sec.

The North's Storm
Legendary

The North's Storm

Legendary

Mage

+10/10

When shielded, increases ATK by 10%.

+25/25

When shielded, increases ATK by 15%.

The Watchguard's Fortune
Legendary

The Watchguard's Fortune

Legendary

Healer

+10/10

Each Basic ATK launched has a chance equal to 10% of Crit. Rate to trigger 1 additional heal.

+25/25

Each Basic ATK launched has a chance equal to 20% of Crit. Rate to trigger 1 additional heal.

Adamant Will
Epic

Adamant Will

Epic

+10/10

Increases Healing Effect by 5. When HP is at maximum, additionally increases Healing Effect by 5.

+25/25

Increases Healing Effect by 10. When HP is at maximum, additionally increases Healing Effect by 5.

Warsong
Epic

Warsong

Epic

+10/10

Increases DMG dealt by 5%. Eliminating an enemy grants an extra DMG Increase of 5%, lasting for 5 seconds.

+25/25

Increases DMG dealt by 10%. Eliminating an enemy grants an extra DMG Increase of 5%, lasting for 5 seconds.

Consuming Rage
Epic

Consuming Rage

Epic

+10/10

Increases Crit. Rate by 5% upon entering combat. When a Crit. Hit lands, increases Crit. Rate by an extra 5%.

+25/25

Increases Crit. Rate by 10% upon entering combat. When a Crit. Hit lands, increases Crit. Rate by an extra 5%.