Mythic
Defender
Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 4% for every blocked unit, stacking up to 4 times.
Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 9% for every blocked unit, stacking up to 4 times.
Mythic
Fighter
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 80% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 150% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.
Mythic
Mage
ATK is increased by 20% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 10%.
ATK is increased by 30% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 15%.
Legendary
Marksman
Dealing Crit. Dmg has a 15% chance to ignore 30% of the target’s DEF and M. RES for 3 sec.
Dealing Crit. Dmg has a 25% chance to ignore 40% of the target’s DEF and M. RES for 3 sec.
Mythic
Marksman
When there are no enemies within 1 tile, AoE DMG is increased by 20%.
When there are no adjacent enemies, AoE DMG is increased by 30%.
Mythic
Marksman
Increases DMG dealt to the same target by 5% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.
Increases DMG dealt to the same target by 10% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.
Mythic
Defender
ATK increases by 5%. After receiving healing, increases Rage Regeneration by 25% for 5 sec.
ATK increases by 5%. After receiving healing, increases Rage Regeneration by 50% for 5 sec.
Legendary
Defender
Whenever the hero loses shield, restores 10% HP.
Whenever the hero loses shield, restores 15% HP.
Mythic
Fighter
Increases DMG by 6% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.
Increases DMG by 11% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.
Mythic
Fighter
Increases Block by 1. Additionally, the wearer restores HP equal to 0.7% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.
Increases Block by 1. Additionally, the wearer restores HP equal to 1.2% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.
Mythic
Fighter
Deals 20% extra DMG to targets inflicted with Bleed.
Deals 30% extra DMG to targets inflicted with Bleed.
Mythic
Fighter
Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 3%.
Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 8%.
Mythic
Healer
Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 10 sec.
Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 40 sec.
Mythic
Healer
ATK increases by 5%. Rage Regen increases by 25%.
ATK increases by 5%. Rage Regen increases by 50%.
Legendary
Healer
Increases Initial Rage by 25% when deployed.
Increases Initial Rage by 50% when deployed.
Legendary
Mage
Restores 5% Rage for every 5 attacks.
Restores 7.5% Rage for every 5 attacks.
Mythic
Fighter
Increases Max HP by 5% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 8%.
Increases Max HP by 7% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 12%.
Epic
When there is any ally within 1 tile(s), increases ATK by 8%.
When there is any ally within 2 tile(s), increases ATK by 16%.
Mythic
Fighter
Increases single-target DMG by 10%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).
Increases single-target DMG by 20%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).
Mythic
Marksman
Increases single-target DMG by 14%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 80% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.
Increases single-target DMG by 20%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 100% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.
Mythic
Marksman
Reduces Max HP by 30% and increases Crit. DMG by 20%.
Reduces Max HP by 15% and increases Crit. DMG by 45%.
Legendary
Marksman
Each Basic ATK launched increases ATK by 3% for 2 sec, stacking up to 3 time(s).
Each Basic ATK launched increases ATK by 8% for 2 sec, stacking up to 3 time(s).
Mythic
Marksman
Increases DMG by 5%. After killing the target, increases an additional DMG of 5%, stacking up to 2 times. This effect lasts for 10 seconds.
Increases DMG by 10%. After killing the target, increases an additional DMG of 10%, stacking up to 2 times. This effect lasts for 10 seconds.
Legendary
Defender
Reduces damage taken by 10% when protected by a shield.
Reduces damage taken by 20% when protected by a shield.
Legendary
Defender
Max HP +10%
Max HP +20%
Mythic
Defender
After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 200% of DMG Multiplier to at most 5 targets and restores HP for 10% of DMG dealt.
After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 250% of DMG Multiplier to at most 5 targets and restores HP for 20% of DMG dealt.
Mythic
Fighter
Increases AoE DMG by 10%. Killing enemies grants an extra 5% AoE DMG bonus that lasts 3 sec.
Increases AoE DMG by 20%. Killing enemies grants an extra 10% AoE DMG bonus that lasts 3 sec.
Mythic
Fighter
Increases Crit. DMG by 12%. When HP drops below 50%, the increase is doubled.
Increases Crit. DMG by 30%. When HP drops below 50%, the increase is doubled.
Legendary
Fighter
Each Basic ATK launched has a(n) 10% chance of triggering another Basic ATK.
Each Basic ATK launched has a(n) 15% chance of triggering another Basic ATK.
Mythic
Healer
When HP is at maximum, increases Healing Effect by 30.
When HP is at maximum, increases Healing Effect by 40.
Mythic
Healer
Increases Healing Effect (ST) by 3% for every 1 ally unit(s) present in range, stacking up to 4 time(s).
Increases Healing Effect (ST) by 8% for every 1 ally unit(s) present in range, stacking up to 4 time(s).
Mythic
Healer
Increases Healing Multiplier by 30% when healing a hero with less than 30% HP.
Increases Healing Multiplier by 50% when healing a hero with less than 40% HP.
Legendary
Mage
When deployed, increases ATK by 12%. When there are no adjacent allies, gains an extra ATK Spd. Increase of 20.
When deployed, increases ATK by 18%. When there are no adjacent allies, gains an extra ATK Spd. Increase of 35.
Mythic
Fighter
When shielded, increases DMG by 20%. This effect lasts for 6 sec after the shield vanishes.
When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.
Mythic
Defender
Increases DEF by 10% and DMG by 10%. When taking DMG, both DEF Increase and DMG Increase are doubled for 8 sec.
Increases DEF by 12% and DMG by 12%. When taking DMG, both DEF Increase and DMG Increase are doubled for 10 sec.
Mythic
Marksman
Increases DMG by 10%. When dealing DMG, restores 3% of the hero’s Max HP.
Increases DMG by 15%. When dealing DMG, restores 5% of the hero’s Max HP.
Legendary
Marksman
Increases ATK by 10% for every 5 attacks, lasting for 5 sec.
Increases ATK by 20% for every 5 attacks, lasting for 5 sec.
Mythic
Defender
Increases DEF by 10%. Gains an extra 3% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).
Increases DEF by 15%. Gains an extra 5% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).
Legendary
Defender
Taking DMG 5 time(s) restores HP equal to 3% Max HP. This effect can take effect only 1 time every 4 sec.
Taking DMG 3 time(s) restores HP equal to 6% Max HP. This effect can take effect only 1 time every 4 sec.
Legendary
Fighter
For each time the cost is restored, there is a 5% chance to double the amount.
For each time the cost is restored, there is a 15% chance to double the amount.
Legendary
Fighter
When HP is above 80%, increases DMG by 10%.
When HP is above 80%, increases DMG by 20%.
Legendary
Healer
When the Ultimate is triggered, increases ATK by 8% and ATK Spd. by 40 for 10 sec.
When the Ultimate is triggered, increases ATK by 10% and ATK Spd. by 60 for 15 sec.
Legendary
Healer
Healing a unit to full HP has a 20% chance of granting them a shield equal to 20% of its Max HP for 10 sec. The effect can only be triggered 1 time every 5 seconds.
Healing a unit to full HP has a 40% chance of granting them a shield equal to 30% of its Max HP for 10 sec. The effect can only be triggered 1 time every 5 seconds.
Mythic
Mage
A Crit. Hit increases Crit. DMG by 25% for 3 sec.
A Crit. Hit increases Crit. DMG by 45% for 3 sec.
Legendary
Mage
Recovers 10% Rage after using a skill.
Recovers 15% Rage after using a skill.
Mythic
Mage
Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 25% for 5 sec. This effect can only be triggered 1 time every 8 sec.
Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 50% for 5 sec. This effect can only be triggered 1 time every 8 sec.
Mythic
Mage
DMG received is increased by 20% while AoE DMG is increased by 25%.
DMG received is increased by 10% while AoE DMG is increased by 35%.
Legendary
Marksman
If the hero hasn’t received any DMG within the last 6 sec, their DMG will be increased by 10%.
If the hero hasn’t received any DMG within the last 6 sec, their DMG will be increased by 20%.
Legendary
Marksman
Increased distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 2%).
Increased distance means increased DMG. (Every 1 tile away from the target increases DMG dealt by 4.5%).
Legendary
Marksman
Increases DMG to airborne units by 10%.
Increases DMG to airborne units by 15%.
Mythic
Defender
Increases DMG permanently by 1% when damage is taken. Stacks up to 15 time(s).
Increases DMG permanently by 1% when damage is taken. Stacks up to 25 time(s).
Mythic
Defender
Received Healing +20%.
Received Healing +40%.
Legendary
Defender
Reduces Max HP by 20%, increases ATK by 8%, and increases ATK Spd. By 30.
Reduces Max HP by 5%, increases ATK by 10%, and increases ATK Spd. By 50.
Mythic
Fighter
For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 80% DMG. The effect can be triggered as often as 1 time every 8 sec.
For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 130% DMG. The effect can be triggered as often as 1 time every 8 sec.
Legendary
Fighter
Increases AoE DMG by 10%
Increases AoE DMG by 20%
Legendary
Fighter
Increases Crit. Rate by 5% for every 5 attack(s). Can stack up to 3.
Increases Crit. Rate by 10% for every 5 attack(s). Can stack up to 3.
Legendary
Fighter
Increases Crit. Rate by 0.3% for every 1% reduction in HP.
Increases Crit. Rate by 0.8% for every 1% reduction in HP.
Legendary
Healer
When entering the field, increases Healing Effect by 10.
When entering the field, increases Healing Effect by 15.
Legendary
Healer
Increases AoE Healing Effect by 3 for every 1 allied unit(s) in range, stacking up to 4 time(s).
Increases AoE Healing Effect by 8 for every 1 allied unit(s) in range, stacking up to 4 time(s).
Legendary
Mage
Dealing AoE DMG increases the hero’s AoE DMG by 2%. This effect can stack up to 5 time(s) and last for 3 sec.
Dealing AoE DMG increases the hero’s AoE DMG by 2%. This effect can stack up to 10 time(s) and last for 3 sec.
Legendary
Mage
Increases the chance of triggering an additional Basic ATK by 0.2% for every 1% increase in Rage. This effect can be triggered up to 1 time every 5 sec.
Increases the chance of triggering an additional Basic ATK by 0.5% for every 1% increase in Rage. This effect can be triggered up to 1 time every 5 sec.
Mythic
Mage
Increases DMG by 10%. Dealing DMG has a 25% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.
Increases DMG by 15%. Dealing DMG has a 50% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.
Epic
When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. This effect can only be triggered 1 time every 65 sec.
When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. This effect can only be triggered 1 time every 40 sec.
Legendary
Mage
In EXP Raid, killing an enemy grants a(n) 80% chance to gain 1 random buff: ATK +25% or DMG +25% for 10 sec, (20% chance to gain both). This effect can be triggered once every 10 sec.
In EXP Raid, killing an enemy grants a(n) 80% chance to gain 1 random buff: ATK +30% or DMG +30% for 10 sec, (20% chance to gain both). This effect can be triggered once every 10 sec.
Legendary
Marksman
When shielded, increases ATK by 10%. When the shield disappears, the bonus will last for 6 more sec.
When shielded, increases ATK by 15%. When the shield disappears, the bonus will last for 6 more sec.
Legendary
Defender
When the hero is deployed, increases DEF by 5%. When the hero’s HP drops to 40% or below, instantly restores 15% HP. This effect can be triggered up to 1 time(s) max per deployment.
When the hero is deployed, increases DEF by 15%. When the hero’s HP drops to 40% or below, instantly restores 30% HP. This effect can be triggered up to 1 time(s) max per deployment.
Legendary
Defender
When taking DMG, there is a 8% chance of dealing DMG equal to 10% Max HP to the attacker.
When taking DMG, there is a 13% chance of dealing DMG equal to 20% Max HP to the attacker.
Legendary
Defender
When taking DMG, DEF is increased by 12% for 3 sec.
When taking DMG, DEF is increased by 22% for 3 sec.
Legendary
Fighter
Deals 10% extra DMG to target inflicted with Bleed.
Deals 20% extra DMG to target inflicted with Bleed.
Legendary
Fighter
Increases Crit. DMG by 0.3% for every 1% reduction in HP.
Increases Crit. DMG by 0.6% for every 1% reduction in HP.
Legendary
Fighter
When shielded, increases Crit. Rate by 10%. When the shield disappears, the Crit. Rate bonus will last for 6 more sec.
When shielded, increases Crit. Rate by 15%. When the shield disappears, the Crit. Rate bonus will last for 6 more sec.
Legendary
Healer
Increases Healing Multiplier by 18% when healing a hero with less than 30% HP.
Increases Healing Multiplier by 30% when healing a hero with less than 40% HP.
Legendary
Healer
When HP is at maximum, increases Healing Effect by 15.
When HP is at maximum, increases Healing Effect by 20.
Legendary
Healer
Increases Healing Effect by 20. Additionally, for each ally in range, reduces Healing Effect by 5.
Increases Healing Effect by 40. Additionally, for each ally in range, reduces Healing Effect by 10.
Legendary
Mage
Restores 3% Rage when killing the target. Cooldown: 5 sec.
Restores 5% Rage when killing the target. Cooldown: 5 sec.
Legendary
Mage
When shielded, increases ATK by 10%.
When shielded, increases ATK by 15%.
Legendary
Healer
Each Basic ATK launched has a chance equal to 10% of Crit. Rate to trigger 1 additional heal.
Each Basic ATK launched has a chance equal to 20% of Crit. Rate to trigger 1 additional heal.
Epic
Increases Healing Effect by 5. When HP is at maximum, additionally increases Healing Effect by 5.
Increases Healing Effect by 10. When HP is at maximum, additionally increases Healing Effect by 5.
Epic
Increases DMG dealt by 5%. Eliminating an enemy grants an extra DMG Increase of 5%, lasting for 5 seconds.
Increases DMG dealt by 10%. Eliminating an enemy grants an extra DMG Increase of 5%, lasting for 5 seconds.
Epic
Increases Crit. Rate by 5% upon entering combat. When a Crit. Hit lands, increases Crit. Rate by an extra 5%.
Increases Crit. Rate by 10% upon entering combat. When a Crit. Hit lands, increases Crit. Rate by an extra 5%.