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When the hero gains a shield or receives healing, increases Max HP by 1% and DMG by 4%, stacking up to 10 times.

When deployed, HP +20%. When attacked, recovers 5% of Max HP. Triggers up to 1 time every 5 sec.

Lifegiver
Healing Effect +10

AOE DMG +18%

DMG +10%

After using Ultimate skills, increases DMG by 35% for 10 sec.

Crit.DMG +35%

ATK +25%

HP +25%, DEF +10%

Iron Fortress
DEF +15%

Juggernaut
ATK + 200

HP +25%

Rage Regen (ATK) +2

Healing Effect +30, Rage Regen +10%

Healing Effect +25

Vitality
HP +1000

ATK +25%, ATK Spd. +30

ATK Spd. +75

Crit.DMG +40%, ATK + 10%

Wrathful Onslaught
Rage Regen +15%

Healing Effect +30. Increases the ATK of the hero and the ally with the highest ATK in range by 12%.

HP +30%, DEF +15%

Upon landing a Crit. Hit with a Basic ATK, Increases the hero's DMG by 10% for 8 sec, stacking up to 5 times.

Basic ATK DMG +40%

Max HP + 10%, Healing Effect +20

Increases DMG by 6% for up to 5 stacks for every enemy within the ATK Range

Crit.Rate +10%

Single-Target DMG +18%

Increases ATK by 3% and ignores 12% of target's DEF and M.RES

Increases Crit. DMG by 45% when HP is above 70%.

Gains an ATK bonus equal to 6% Max HP when deployed.

DMG Taken - 15%

Launching 5 Basic ATK increases DMG by 25% for 6 sec.

When the Ultimate is triggered, increases DMG by 35% and Crit. Dmg by 50%, lasting for 12 sec.

Crit. DMG +30%. Crit. DMG +1% after making a Crit. Hit, stacking up to 30 times.

Crit. Rate +15%. Each single-target DMG dealt by Basic ATKs will deal extra DMG equal to 10 times the caster's level.

Healing Effect +25. When deployed, the hero and 1 random ally in range gain 10% ATK.

Rage Regen (Auto) +3

When on the field, all allies deal 4% bonus DMG. Does not stack.

Increases DMG by 25% for 3 sec after making Crit. Hits.

Cost -1

Savage Strike
ATK +10%

After the Ultimate is cast, DMG increases by 10% permanently, stacking up to 5 times.

DMG Reduction +15%. For each enemy blocked, increases DEF by 5%, stacking up to 4 times.