Artifacts

Tear of Twilight
Mythic

Tear of Twilight

Mythic

Mage

+10/10

ATK is increased by 20% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 10%.

+25/25

ATK is increased by 30% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 15%.

Bastion Ring
Mythic

Bastion Ring

Mythic

Defender

+10/10

Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 4% for every blocked unit, stacking up to 4 times.

+25/25

Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 9% for every blocked unit, stacking up to 4 times.

Wailing Skull
Mythic

Wailing Skull

Mythic

Fighter

+10/10

Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 80% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.

+25/25

Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 150% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.

Key of the Forsaken
Mythic

Key of the Forsaken

Mythic

Fighter

+10/10

Increases Max HP by 5% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 8%.

+25/25

Increases Max HP by 7% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 12%.

Blightcaller's Claw
Mythic

Blightcaller's Claw

Mythic

Marksman

+10/10

Increases single-target DMG by 14%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 80% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.

+25/25

Increases single-target DMG by 20%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 100% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.

Shattered hilt
Mythic

Shattered hilt

Mythic

Fighter

+10/10

Increases single-target DMG by 10%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).

+25/25

Increases single-target DMG by 20%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).

Realm Tear
Mythic

Realm Tear

Mythic

Fighter

+10/10

Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 3%.

+25/25

Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 8%.

Golden Scarab
Mythic

Golden Scarab

Mythic

Healer

+10/10

ATK increases by 5%. Rage Regen increases by 25%.

+25/25

ATK increases by 5%. Rage Regen increases by 50%.

Euphoric Orb
Mythic

Euphoric Orb

Mythic

Healer

+10/10

Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 10 sec.

+25/25

Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 40 sec.

Frigid Flame
Mythic

Frigid Flame

Mythic

Fighter

+10/10

Increases DMG by 6% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.

+25/25

Increases DMG by 11% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.

Lunacy Visor
Mythic

Lunacy Visor

Mythic

Fighter

+10/10

Increases Block by 1. Additionally, the wearer restores HP equal to 0.7% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.

+25/25

Increases Block by 1. Additionally, the wearer restores HP equal to 1.2% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.

Astral Obelisk
Mythic

Astral Obelisk

Mythic

Defender

+10/10

ATK increases by 5%. After receiving healing, increases Rage Regeneration by 25% for 5 sec.

+25/25

ATK increases by 5%. After receiving healing, increases Rage Regeneration by 50% for 5 sec.

Scarlet Hunt
Mythic

Scarlet Hunt

Mythic

Fighter

+10/10

Deals 20% extra DMG to targets inflicted with Bleed.

+25/25

Deals 30% extra DMG to targets inflicted with Bleed.

Spirit Siphon
Mythic

Spirit Siphon

Mythic

Marksman

+10/10

Increases DMG dealt to the same target by 5% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.

+25/25

Increases DMG dealt to the same target by 10% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.

Sharpshooter Crest
Mythic

Sharpshooter Crest

Mythic

Marksman

+10/10

When there are no enemies within 1 tile, AoE DMG is increased by 20%.

+25/25

When there are no adjacent enemies, AoE DMG is increased by 30%.

Elysian Epitaph
Mythic

Elysian Epitaph

Mythic

Healer

+10/10

Increases Healing Effect (ST) by 3% for every 1 ally unit(s) present in range, stacking up to 4 time(s).

+25/25

Increases Healing Effect (ST) by 8% for every 1 ally unit(s) present in range, stacking up to 4 time(s).

Brightroot Ring
Mythic

Brightroot Ring

Mythic

Healer

+10/10

When HP is at maximum, increases Healing Effect by 30.

+25/25

When HP is at maximum, increases Healing Effect by 40.

Tya's Balm
Mythic

Tya's Balm

Mythic

Healer

+10/10

Increases Healing Multiplier by 30% when healing a hero with less than 30% HP.

+25/25

Increases Healing Multiplier by 50% when healing a hero with less than 40% HP.

Eye of Sin
Mythic

Eye of Sin

Mythic

Fighter

+10/10

Increases AoE DMG by 10%. Killing enemies grants an extra 5% AoE DMG bonus that lasts 3 sec.

+25/25

Increases AoE DMG by 20%. Killing enemies grants an extra 10% AoE DMG bonus that lasts 3 sec.

Reaper's Emblem
Mythic

Reaper's Emblem

Mythic

Marksman

+10/10

Increases DMG by 5%. After killing the target, increases an additional DMG of 5%, stacking up to 2 times. This effect lasts for 10 seconds.

+25/25

Increases DMG by 10%. After killing the target, increases an additional DMG of 10%, stacking up to 2 times. This effect lasts for 10 seconds.

Cadaver Dagger
Mythic

Cadaver Dagger

Mythic

Defender

+10/10

Increases Max HP by [5%] and DMG by [6%]. When taking DMG, both Max HP and DMG Increase are doubled for [8] sec

+25/25

Increases Max HP by [5%] and DMG by [6%]. When taking DMG, both Max HP and DMG Increase are doubled for [8] sec

Bloodbond Signet
Mythic

Bloodbond Signet

Mythic

Marksman

+10/10

Reduces Max HP by 30% and increases Crit. DMG by 20%.

+25/25

Reduces Max HP by 15% and increases Crit. DMG by 45%.

Talisman of Resolve
Mythic

Talisman of Resolve

Mythic

Fighter

+10/10

When shielded, increases DMG by 20%. This effect lasts for 6 sec after the shield vanishes.

+25/25

When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.

Dragonblood Goblet
Mythic

Dragonblood Goblet

Mythic

Defender

+10/10

Increases DEF by 10% and DMG by 10%. When taking DMG, both DEF Increase and DMG Increase are doubled for 8 sec.

+25/25

Increases DEF by 12% and DMG by 12%. When taking DMG, both DEF Increase and DMG Increase are doubled for 10 sec.

Tuning Crystal
Mythic

Tuning Crystal

Mythic

Defender

+10/10

After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 200% of DMG Multiplier to at most 5 targets and restores HP for 10% of DMG dealt.

+25/25

After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 250% of DMG Multiplier to at most 5 targets and restores HP for 20% of DMG dealt.

Flux Pendant
Mythic

Flux Pendant

Mythic

Fighter

+10/10

Increases Crit. DMG by 12%. When HP drops below 50%, the increase is doubled.

+25/25

Increases Crit. DMG by 30%. When HP drops below 50%, the increase is doubled.

Goddess' Grace
Mythic

Goddess' Grace

Mythic

Defender

+10/10

Increases DEF by 10%. Gains an extra 3% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).

+25/25

Increases DEF by 15%. Gains an extra 5% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).

Ichor Chalice
Mythic

Ichor Chalice

Mythic

Marksman

+10/10

Increases DMG by 10%. When dealing DMG, restores 3% of the hero’s Max HP.

+25/25

Increases DMG by 15%. When dealing DMG, restores 5% of the hero’s Max HP.

Tome of Horror
Mythic

Tome of Horror

Mythic

Mage

+10/10

Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 25% for 5 sec. This effect can only be triggered 1 time every 8 sec.

+25/25

Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 50% for 5 sec. This effect can only be triggered 1 time every 8 sec.

Unfortunate Skull
Mythic

Unfortunate Skull

Mythic

Mage

+10/10

DMG received is increased by 20% while AoE DMG is increased by 25%.

+25/25

DMG received is increased by 10% while AoE DMG is increased by 35%.

Heaven's Rage
Mythic

Heaven's Rage

Mythic

Mage

+10/10

A Crit. Hit increases Crit. DMG by 25% for 3 sec.

+25/25

A Crit. Hit increases Crit. DMG by 45% for 3 sec.

Tidal Ring
Mythic

Tidal Ring

Mythic

Mage

+10/10

Increases DMG by 10%. Dealing DMG has a 25% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.

+25/25

Increases DMG by 15%. Dealing DMG has a 50% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.

Amulet of Arteries
Mythic

Amulet of Arteries

Mythic

Fighter

+10/10

For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 80% DMG. The effect can be triggered as often as 1 time every 8 sec.

+25/25

For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 130% DMG. The effect can be triggered as often as 1 time every 8 sec.

Regal Crest
Mythic

Regal Crest

Mythic

Defender

+10/10

Received Healing +20%.

+25/25

Received Healing +40%.

Bloodlust Phylactery
Mythic

Bloodlust Phylactery

Mythic

Defender

+10/10

Increases DMG permanently by 1% when damage is taken. Stacks up to 15 time(s).

+25/25

Increases DMG permanently by 1% when damage is taken. Stacks up to 25 time(s).