Mythic
Mage
ATK is increased by 20% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 10%.
ATK is increased by 30% when deployed. When HP is lower than 80%, the ATK increase effect is reduced to 15%.
Mythic
Defender
Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 4% for every blocked unit, stacking up to 4 times.
Increases Block by 1. Increases P. DMG Reduction and M. DMG Reduction by 9% for every blocked unit, stacking up to 4 times.
Mythic
Fighter
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 80% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 150% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.
Mythic
Fighter
Increases Max HP by 5% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 8%.
Increases Max HP by 7% every 10 sec on the field, stacking up to 3 time(s). Upon reaching max stacks, increases DMG by 12%.
Mythic
Marksman
Increases single-target DMG by 14%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 80% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.
Increases single-target DMG by 20%. After Basic ATK, has a(n) 15% chance to trigger a special strike that deals 100% P.DMG to 1 target. This effect can only be triggered 1 time every 4 sec.
Mythic
Fighter
Increases single-target DMG by 10%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).
Increases single-target DMG by 20%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1% stacking up to 10 time(s).
Mythic
Fighter
Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 3%.
Deals increased DMG to enemies beyond 1 tile from the hero. For every 1 tile beyond the first, DMG is increased by 8%.
Mythic
Healer
ATK increases by 5%. Rage Regen increases by 25%.
ATK increases by 5%. Rage Regen increases by 50%.
Mythic
Healer
Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 10 sec.
Increases the ATK Spd. Of all heroes in range by 30 every 60 sec, lasting for 40 sec.
Mythic
Fighter
Increases DMG by 6% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.
Increases DMG by 11% every 4 sec when no DMG is taken. Stacks up to 3 times. Taking DMG each time removes 1 stack.
Mythic
Fighter
Increases Block by 1. Additionally, the wearer restores HP equal to 0.7% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.
Increases Block by 1. Additionally, the wearer restores HP equal to 1.2% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.
Mythic
Defender
ATK increases by 5%. After receiving healing, increases Rage Regeneration by 25% for 5 sec.
ATK increases by 5%. After receiving healing, increases Rage Regeneration by 50% for 5 sec.
Mythic
Fighter
Deals 20% extra DMG to targets inflicted with Bleed.
Deals 30% extra DMG to targets inflicted with Bleed.
Mythic
Marksman
Increases DMG dealt to the same target by 5% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.
Increases DMG dealt to the same target by 10% with each consecutive hit, up to 3 times. However, the effect will disappear if the hero switches to a different target.
Mythic
Marksman
When there are no enemies within 1 tile, AoE DMG is increased by 20%.
When there are no adjacent enemies, AoE DMG is increased by 30%.
Mythic
Healer
Increases Healing Effect (ST) by 3% for every 1 ally unit(s) present in range, stacking up to 4 time(s).
Increases Healing Effect (ST) by 8% for every 1 ally unit(s) present in range, stacking up to 4 time(s).
Mythic
Healer
When HP is at maximum, increases Healing Effect by 30.
When HP is at maximum, increases Healing Effect by 40.
Mythic
Healer
Increases Healing Multiplier by 30% when healing a hero with less than 30% HP.
Increases Healing Multiplier by 50% when healing a hero with less than 40% HP.
Mythic
Fighter
Increases AoE DMG by 10%. Killing enemies grants an extra 5% AoE DMG bonus that lasts 3 sec.
Increases AoE DMG by 20%. Killing enemies grants an extra 10% AoE DMG bonus that lasts 3 sec.
Mythic
Marksman
Increases DMG by 5%. After killing the target, increases an additional DMG of 5%, stacking up to 2 times. This effect lasts for 10 seconds.
Increases DMG by 10%. After killing the target, increases an additional DMG of 10%, stacking up to 2 times. This effect lasts for 10 seconds.
Mythic
Defender
Increases Max HP by [5%] and DMG by [6%]. When taking DMG, both Max HP and DMG Increase are doubled for [8] sec
Increases Max HP by [5%] and DMG by [6%]. When taking DMG, both Max HP and DMG Increase are doubled for [8] sec
Mythic
Marksman
Reduces Max HP by 30% and increases Crit. DMG by 20%.
Reduces Max HP by 15% and increases Crit. DMG by 45%.
Mythic
Fighter
When shielded, increases DMG by 20%. This effect lasts for 6 sec after the shield vanishes.
When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.
Mythic
Defender
Increases DEF by 10% and DMG by 10%. When taking DMG, both DEF Increase and DMG Increase are doubled for 8 sec.
Increases DEF by 12% and DMG by 12%. When taking DMG, both DEF Increase and DMG Increase are doubled for 10 sec.
Mythic
Defender
After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 200% of DMG Multiplier to at most 5 targets and restores HP for 10% of DMG dealt.
After every 10 Basic ATK landed, deals AoE P. DMG 1 time equal to 250% of DMG Multiplier to at most 5 targets and restores HP for 20% of DMG dealt.
Mythic
Fighter
Increases Crit. DMG by 12%. When HP drops below 50%, the increase is doubled.
Increases Crit. DMG by 30%. When HP drops below 50%, the increase is doubled.
Mythic
Defender
Increases DEF by 10%. Gains an extra 3% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).
Increases DEF by 15%. Gains an extra 5% DEF bonus for every 10 sec on the battlefield. Stacks up to 3 time(s).
Mythic
Marksman
Increases DMG by 10%. When dealing DMG, restores 3% of the hero’s Max HP.
Increases DMG by 15%. When dealing DMG, restores 5% of the hero’s Max HP.
Mythic
Mage
Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 25% for 5 sec. This effect can only be triggered 1 time every 8 sec.
Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 50% for 5 sec. This effect can only be triggered 1 time every 8 sec.
Mythic
Mage
DMG received is increased by 20% while AoE DMG is increased by 25%.
DMG received is increased by 10% while AoE DMG is increased by 35%.
Mythic
Mage
A Crit. Hit increases Crit. DMG by 25% for 3 sec.
A Crit. Hit increases Crit. DMG by 45% for 3 sec.
Mythic
Mage
Increases DMG by 10%. Dealing DMG has a 25% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.
Increases DMG by 15%. Dealing DMG has a 50% chance of slowing down the target by 50% for 2 sec. This effect can be triggered up to 1 time every 4 sec.
Mythic
Fighter
For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 80% DMG. The effect can be triggered as often as 1 time every 8 sec.
For every 10 instance(s) of M. ATK inflicted, Selene’s Shadow Strike is summoned upon up to 3 enemies, dealing 130% DMG. The effect can be triggered as often as 1 time every 8 sec.
Mythic
Defender
Received Healing +20%.
Received Healing +40%.
Mythic
Defender
Increases DMG permanently by 1% when damage is taken. Stacks up to 15 time(s).
Increases DMG permanently by 1% when damage is taken. Stacks up to 25 time(s).