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With considerable range, crowd control, splash damage and some nice burst, the Admiral certainly isn't bad. His passives leave something to be desired, however, and even in a chaotic team, it’s hard to say he is good and he finds himself overshadowed by the majority of fighters. While not entirely ineffective, except in niche situations where he can be quite useful, Claw fails to stand out.


































Expands the Ultimate range and increases the number of targets to 8. Increases the Ultimate's DMG Multiplier by 200%, and reduces Rage Cap by 100. The Ultimate also inflicts Stun on enemies hit for 3 sec.
During a stormy night voyage, the Admiral's fleet was attacked by an unknown creature from the deep. The beast sank their ships, claiming every crew member—including the Admiral. Feeding on the drowned souls' resentment, the ancient creature sought a powerful vessel to reach the surface, and chose the Admiral. When the storm cleared, the Admiral's ship returned to the midnight sea, its sails haunted by silent souls—and the Admiral stood at the helm.
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Stat priority (or recommended stats):







Cataclysm should be used if comparable to your Soulbound Arcanca. HP% is desired as survival can become difficult.
Wicked Vengance
CataclysmThe goal here is to obtain over 90% Crit Chance whilst maintaining high speed and attack.
Warlord
Soulbound ArcanaAttack, speed and some Crit Chance should be enough to progress past this stage.
Calamity
Night Terror
Admiral Claw