Azhor
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Azhor
Nightmare Council
Hero Role
defender
Damage Type
Normal
Hero Rarity
Legendary

This guy gives Dwarves a bad rep; he is listed as a defender, but built to do mediocre damage scaling off his mid defense, with the base health of an Epic and no self-sustain. He does however orovide some stuns in Guild boss 2, but it is inconsistent and usually not necessary with the other choices that exist. Crach finds more legitimate use.

atk range
ultimate atk range
Exclusive Artifact
Soul Crucible
Mythic

Soul Crucible

Azhor

Exclusive

+10/10

During the Ultimate, increases Block by 1. When in the Heated State, the chance to inflict Stun increases by 10%. Each ATK restores the hero's HP equal to 3% of Max HP.

+25/25

During the Ultimate, increases Block by 1. When in the Heated State, the chance to inflict Stun increases by 10%. Each ATK restores the hero's HP equal to 8% of Max HP.

Tier Rating

Overall
Guild Boss
Guild Boss 1
Guild Boss 2
Gear Raids
Gear Raid 1
Gear Raid 2
Gear Raid 3
Gear Raid 4 (GD1)
Gear Raid 5 (GD2)
Others
Artifact Material Raid
Void Rift
Campaign
Faction Trials
Codex
Codex: Conqueror
Codex: Wasteland Titan
Codex: Lord of Styx
Codex: Hellfire Emperor
Codex: Arbiter of Frost
Codex: Furious Torrent
PVP
Guild Wars
Arena: Single Target
Arena: AOE
Arena: Anti-Air

Stats Rank

Health (min: 11989)
23,256
/29,872
Block (min: 3)
3
/4
Attack (min: 1775)
3,315
/4,513
Revival Time (min: 60)
60
/60
Defense (min: 2204)
3,248
/4,205
Attack Interval (min: 2.1)
2.4
/3.5
Magic Resistance (min: 519)
2,357
/2,357
Rage Regen (auto) (min: 14)
14
/14
Cost (min: 13)
18
/31
Health (min: 1)
23,256
/31,497
Block (min: 1)
3
/4
Attack (min: 1)
3,315
/7,976
Revival Time (min: 1)
60
/60
Defense (min: 1)
3,248
/4,205
Attack Interval (min: 1)
2.4
/5
Magic Resistance (min: 1)
2,357
/2,854
Rage Regen (auto) (min: 0)
14
/19
Cost (min: 1)
18
/31