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Cerberus
All Heroes
fighterMagic17
The Skull Collector

Cerberus

A6,051

Cerberus is an odd hero. He has very low cost but is intent on killing himself, while drowning enemies in a high damage AoE. His ultimate gives him a sizable damage increase which, when timed with his death, can push his damage through the roof. On top of this, he is great with both his factions, making the most of the Chaotic damage buff, or providing some AoE slows at A1. Although niche, Cerberus deletes large groups on his own, making him surprisingly useful even when you manage to keep him alive.

Tier Ratings

OverallA
Others
AMR
F
ToD
F
VR
D
Campaign
D
FT
S
Guild Boss
GB1
F
ABYSS-1
None
GB2
F
Matrix
F
Gear Raids
GR1
D
GR2
F
GR3
None
GD1
F
GD2
F
GD3
F
Codex
Conqueror
S+
Healer
None
Styx
F
Tank
None
AoF
None
Torrent
None
MoC
PVP
GW-BP
None
GW-DEF
C
Single
D
AoE
B
Anti-Air
None

Stats

Exclusive Artifact

Unending Relic
Hero exclusive
Cerberus

Unending Relic

Increases DMG by 0.2% every time HP drops by 1%. When Water of Decay deals DMG, there is a(n) 30% chance of inflicting Poison on targets, lasting for 10 sec.

Max:

Increases DMG by 0.45% every time HP drops by 1%. When Water of Decay deals DMG, there is a(n) 30% chance of inflicting Poison on targets, lasting for 10 sec.

Skills

M. ATK

Basic ATK
M. ATK
When deployed, immediately deals 200% AoE DMG to surrounding enemies and then creates Water of Decay beneath the hero's feet, dealing 40% AoE DMG to multiple enemies per sec. The effect lasts permanently.
Level 2DMG +2%
Level 3DMG +2%
Level 4DMG +2%
Level 5DMG +4%

Awakenings

Awaken

Awakened I

Within 10 sec of deployment, all Ground Effect Areas slow enemies in range.

Gear Recommendations

End Game

Stat priority (or recommended stats):

  1. ATK% & HP%
  2. Crit.Rate & Crit.DMG
Weapon & Armor
Warlord
Warlord
2ndImmortal Warrior
Immortal Warrior
3rdCalamity
Calamity
Accessories
Soulbound Arcana
Soulbound Arcana
2ndCurse
Curse
3rdNight Terror
Night Terror
ArtifactsClick one for stats
Lunacy Visor
fighter
Lunacy Visor
Artifact stats
Base
Increases Block by 1. Additionally, the wearer restores HP equal to 0.7% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.
Max
Increases Block by 1. Additionally, the wearer restores HP equal to 1.2% of Max HP each time they deal DMG to 1 target, stacking up to 3 targets.

Builds

Stage 1
Before GR-19

Attack, speed and some Crit Chance should be enough to progress past this stage.

CalamityCalamity
Night TerrorNight Terror
Main statsATKATKATK
PrioritySPDCrit RateFlat ATKCrit DMG
Stage 2
GR-19 - GR-21

The goal here is to obtain over 90% Crit Chance whilst maintaining high speed and attack.

WarlordWarlord
Soulbound ArcanaSoulbound Arcana
Main statsATKATKATK
PriorityATK%Crit RateSPDCrit DMG
Stage 3
After GR-21

Cataclysm should be used if comparable to your Soulbound Arcanca. HP% is desired as survival can become difficult.

Wicked VenganceWicked Vengance
CataclysmCataclysm
Main statsATKATKATK
PriorityCrit RateSPDCrit DMGHP%

Videos