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Rork
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fighterNormal18
The Frostbitten Thane

Rork

B4,867

As a fighter, Rork can be easy to miss due to his HP-based damage and lack of damage boosting skills, but with some awakenings and investment he provides more than most would think. As a Northern lord Rork's skills revolve around shields, both providing himself and others with regular shielding, and boosting his own damage with them as well. His extended range also allows him to sit behind a tank, giving him an almost permanent damage buff with his own shields.  

Tier Ratings

OverallB
Others
AMR
F
ToD
F
VR
F
Campaign
D
FT
B+
Guild Boss
GB1
F
ABYSS-1
F
GB2
F
Matrix
F
Gear Raids
GR1
F
GR2
F
GR3
F
GD1
F
GD2
F
GD3
F
Codex
Conqueror
None
Healer
None
Styx
C
Tank
None
AoF
None
Torrent
None
MoC
PVP
GW-BP
None
GW-DEF
D
Single
C
AoE
D
Anti-Air
None

Stats

Skills

Frosty Bulwark

Passive
Frosty Bulwark
During the Ultimate, dealing DMG with Basic ATK to every 1 target(s) grants a shield equal to 1.0% of Max HP for 5.0 sec. The Shield Strength will not exceed 30.0% of Max HP.‍
Level 2Max Shield +10%‍
Level 3Max Shield +10%
Level 4Max Shield +10%
Level 5Shield Gained +1%‍

Awakenings

Awaken

Awakened I

Shield Received +20%

Gear Recommendations

End Game

Stat priority (or recommended stats):

  1. HP%
  2. ATK Spd.& Crit.Rate
  3. Crit.DMG
Weapon & Armor
Immortal Warrior
Immortal Warrior
2ndLife Force
Life Force
3rdAnnihiliating Might
Annihiliating Might
Accessories
Soulbound Arcana
Soulbound Arcana
2ndInfernal Roar
Infernal Roar
3rdAsclepius
Asclepius
ArtifactsClick one for stats
Wailing Skull
fighter
Wailing Skull
Artifact stats
Base
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 80% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.
Max
Dealing DMG has a 40% chance of summoning 1 Shadow Guard with 150% of the hero’s attributes to attack enemies for 10 sec. The effect can be triggered as often as 1 time(s) every 20 sec.

Builds

Stage 1
Before GR-19

Health, speed and some Crit Chance should be enough to progress past this stage.

Life ForceLife Force
Night TerrorNight Terror
Main statsHPHPHP
PrioritySPDCrit RateCrit DMGFlat HP
Stage 2
GR-19 - GR-21

The goal is to obtain over 90% Crit Chance whilst maintaining high speed and health.

Immortal WarriorImmortal Warrior
Soulbound ArcanaSoulbound Arcana
Main statsHPHPHP
PrioritySPDCrit RateCrit DMGFlat HP
Stage 3
After GR-21

Cataclysm should be used if comparable to your Soulbound Arcanca.

Immortal WarriorImmortal Warrior
CataclysmCataclysm
Main statsHPHPHP
PriorityCrit RateSPDCrit DMGFlat HP

Videos