Global Server - Patch Notes

9/15/2025

I. HEROES
Malvira, Keeper of the Dead
1. Skill Adjustments
[Oath of the Damned] Trigger Interval adjusted from "80/70/70/60/60 sec" to "75/65/65/55/55 sec."
2. Awakening Adjustments
[Awakened I] Shield Duration increased from 5 sec to 8 sec.
[Awakened III] Added extra effect: During Call of the Reaper, increases Max HP by 10%. When casting skills, each stack of Resentment consumed additionally increases Max HP by 2%.
[Awakened V] "Each enemy kill increases the hero's Max HP by 2%, stacking up to 10 times." adjusted to "Each enemy kill increases the hero's Max HP by 2% and DMG Reduction by 1%, stacking up to 10 times."
3. Fixed an issue where [Call of the Reaper] sometimes failed to prioritize pulling the farthest target.

Zelus, Lord of Styx
1. Skill Adjustments
[Running Styx] Burst DMG Multiplier enhanced from 100/110/110/120/120% to 140/160/160/180/180%. Continuous DMG Multiplier enhanced from 50/50/55/55/60% to 70/70/80/80/90%.
[Soul Corruption] Vulnerability (M. DMG) inflicted on all enemies within the Ground Effect Area enhanced from 10/11/12/13/14% to 15/16/17/18/20%.
2. Awakening Adjustments
[Awakened I] "Ground Effect Area created by Basic ATK lasts 1 sec longer" adjusted to "Ground Effect Area created by Basic ATK lasts 1 sec longer. When the Ground Effect Area damages enemy units, it inflicts 50% Slow on them."
3. Exclusive Artifact
[Graveyard Opus] Effect adjusted from "DMG Increase +15%, during Ultimate, reduces enemy Healing Effect by 30%-50%" to "DMG Increase +15/17/19/21/23/25%, during Ultimate, inflicts Anti-Healing on affected enemies."

Lyra, The Cosmic Seer
1. Skill Adjustments
[Rift Resonance]
Before: When Ultimate meteors hit: If at least 1 Cosmic Rift exists, grants 15/17/19/21/25% ATK Increase to the hero for 10 sec; If 2 Cosmic Rifts exist, dispel 1 buff from the target.
After: When Ultimate meteors hit: Grants 22/25/28/31/35% ATK Increase for 15 sec and dispels 1 buff from the target.
[Celestial Confluence] "Bonus disappears after attacking different enemies" adjusted to "Bonus decreases by 1 stack after attacking a different enemy."
[Talent] Cosmic Rift duration increased from 15 sec to 18 sec.
2. Awakening Adjustments
[Awakened III] Added additional effect: [Starfall Strike] meteors inflict Stun for 1 sec on hit.

Moriden, The Wraithborn Rider
1. Skill Adjustments
[Ultimate Talent] Time to gain Dark Infusion while charging adjusted from 5 sec to 4 sec.
[Black Wind] During the Prince of Darkness state, Basic ATK becomes Soul Strike. Increases DMG from 260/260/260/320/320% to 300/300/300/360/360%.
[Awakened I] New effect: Casting Soul Strike during the Ultimate restores 10% Max HP.

Faelin, The Buckthorn Druid
[Spectral Rot] adjusted to: When an enemy inflicted with Poison by this hero dies, deals AoE DMG equal to 150/170/190/210/230% to up to 8 surrounding enemies 1 time. This effect can only be triggered 1 time every 3 sec.

Kigiri, The Undying Ronin
Fixed an issue where activating [Tranquil Reflection] and immediately triggering Parry could sometimes prevent the Ultimate from ending early.

Ymiret, Frostbourne Leviathan
Fixed an issue where Ymiret's Basic ATK occasionally had inconsistent attack timing.

Valara, Soul's Guide
Fixed an issue where Valara's Basic ATK occasionally had inconsistent attack timing.

Ne Zha, The Crimson Lotus
Optimized Na Zha's tag: Removed [True DMG] since Ne Zha's True DMG skill is at Awakened III; Added [AoE P. DMG].

Anora, The Silver Seraphim
Optimized pathfinding logic performance for summoned units.

Beatrix, The Shadow Collector
Optimized pathfinding logic performance for summoned units.

II. NEW STAGES
6 new Trial of the Northerners stages and 6 new Trial of the Cultists stages have been added to Faction Trial gameplay.
In Tower of Deception gameplay, 5 new Challenge Stages and 1 Hidden Chamber stage have been added between the original stages 15 and 16.

III. NEW STORAGE SYSTEM NOW LIVE!
1. Added a new Storage entrance to the main interface while removing the original Storage entrance.
2. The new Storage includes all the hero gear previews, gear Storage, Artifact Storage, material Storage, shard Storage, and other functions.
3. In all the hero gear previews, you can perform operations such as removing all and Artifacts from all heroes with one tap.
4. In the gear and Artifact Storage, you can perform batch operations such as batch enhancement, batch lock, batch unlock, and batch sell.
5. Optimized the categorization and arrangement logic for various items in the original Storage.
6. Optimized gear bulk enhancement feature. Successfully enhanced gear will have its results displayed collectively.
7. Optimized the return to gear list after gear enhancement; the list will maintain its previous position.

IV. OTHERS
1. Added 500 slots to gear Storage.
2. The population cap for Arena's Apex Overlord has been increased to 500 players.
3. Removed the drop of 5-star Psychic Power and its shards from Drake's Chasm - Abyss I.
4. Fixed an issue where some heroes' AoE DMG sometimes failed to affect invisible monsters.
5. New Achievements:
[Advanced Trialist]: Clear a trial unlocked by Mossy Crystal III or above of Legendary rarity or rarer and eliminate all monsters in Malrik's Halls of Illusion. Grants a Bronze Medal reward.
[Conqueror III]: Clear Stage 19 in Gear Raid I, II, and III. Achievement Reward: Legendary Lord Hero Pick x1.
[Commander of Demon Soldiers II]: Launch 5 successful attacks in Guild War. Achievement reward: Demon Soldier - Frost Guardian x1 and Demon Soldier - Grotesque Fiend x1.
[Nightmare Harbinger]: Clear Stage 15 in Trial of Nightmare.
[Lord of the Night]: Clear Stage 18 in Trial of Nightmare.
[King of the North]: Clear Stage 15 in Trial of the Northerners. [Winter Overlord]: Clear Stage 18 in Trial of the Northerners.
[Spellbreaker]: Clear Stage 15 in Trial of the Cultists.
[Lord of Annihilation]: Clear Stage 18 in Trial of the Cultists.
6. Optimized the animation effects for Malrik's Halls of Illusion.
7. Added Hero ratings to Tower of Deception and Malrik's Halls of Illusion.
8. Optimized the art assets for the reward chests in [Titanic Ruins].

8/25/2025

I. HEROES
Talula, The Holly Blue
Optimized the target selection logic for Basic ATK. After optimization, Talula, The Holly Blue's Basic ATK will prioritize characters with lower HP.

Diaochan, Moon's Radiance
Fixed an issue in Auto-fight where abnormal skill-casting logic could occur during prolonged combat.

Ingrid, Regalis Excelsa
Added the description for the Lord Skill Radiant Glory III to better match the actual skill effects:
Before adding description:
Increases faction team members' basic attributes by 15%.
Periodically increases faction team members' DMG and Healing Bonus by 50% for 20 sec. The more faction members there are on the team, the more frequently it takes effect.
Within 3 sec after the Lord deals Direct DMG to an enemy, faction team members deal an extra 20% DMG to that enemy.
After adding description:
Increases faction team members' basic attributes by 15%.
Periodically increases faction team members' DMG and Healing Bonus by 50% for 20 sec. The more faction members there are on the team, the more frequently it takes effect.
After the Lord deals Direct DMG to an enemy, faction team members deal an extra 20% DMG to that enemy within 3 sec. This effect can affect up to 1 enemy per Lord attack.

Lynx, The Frostfox Chimera
Fixed an issue where the Ultimate Frozen Rain occasionally failed to apply extra DMG multipliers to targets with Winter's Bite and Freeze.

Nerissa, Song of the Siren
Awakened IV effect adjusted from "Penetration +8%" to "ATK +5%"

Elddr, Thunder of Winter
Elddr, Thunder of Winter is enhanced as an AoE Fighter. ATK range is increased to 2 tiles ahead, initial ATK Spd. is changed to 3.5 sec, and initial Deployment Cost remains unchanged.
Enhanced Elddr, Thunder of Winter's skill effects are as follows:
[Faction] The North Throne/Lord
[Class] Fighter
[P. ATK] Attack deals 100/105/110/115/120% DMG to 5 enemies.
[Talent] When the hero has a shield, dealing DMG grants extra DMG equal to 30% of current Shield Strength.
[Thunder Incarnation] ATK Increase +30/40/50/50/50%. The hero gains Thunder Aegis. Allies of the same faction on the battlefield temporarily gain Elddr's Talent. Ultimate lasts for 20 sec.
[Thunder Aegis]: Gains a shield equal to the hero's 20% ATK per sec, up to a maximum shield equal to 200% ATK.
[Storm of Retribution] Basic ATK has a 15/15/17/17/20% chance to trigger Thunder Hammer, dealing an extra 200/220/220/250/250% DMG. If the hero has no shield, triggering Thunder Hammer has a 40% chance to gain a shield equal to 50% ATK for 10 sec.
[Thunder Protection] When taking DMG, gains a shield equal to 40/50/50/50/60% Max HP and DMG Increase +20/20/30/30/30% for 10 sec. This effect can be triggered up to 1 time every 40/40/40/35/35 sec.
Awakened I: During the Ultimate, allied heroes within 1 tile also gain half the Thunder Aegis effect.
Awakened III: During the Ultimate, Thunder Hammer trigger chance increases by 40%.
Awakened V: Thunder Hammer deals extra DMG equal to 30% of current Shield Strength.

Aeris, The Gilded Falcon
Aeris, The Gilded Falcon's initial Deployment Cost is reduced from 26 to 22. [Talent] [Mighty Thrust] additionally inflicts 10% Vulnerability (M. DMG) on enemies for 3 sec.
Awakened I: Additional effect: Deployment Cost -2, Golden Trammel range +1. Awakened III: Additional effect: During the Ultimate, [Unrelenting Will] Trigger Interval is reduced by an additional 1 sec.
Awakened V: [Mighty Thrust] and [Destiny's Decree] ignore target M. RES ratio increased from 20% to 25%.

Rygar, The Scorned Ravager
Fixed an issue where Rygar, The Scorned Ravager had unstable DMG output in rare cases.
We've fixed an incorrect skill description text for Rygar, The Scorned Ravager's [Brute Strength] at Lvl. 5.
Before: DEF Penetration +5%.
After: DEF Penetration +10%.

Elysia: The Skyward Sovereign
We've fixed an issue where Elysia, The Skyward Sovereign's Ultimate [Thunder's Bind] would occasionally cause [Lightning Orb] bounces to deal DMG to herself in certain stages.

II. MALRIK'S HALL OF ILLUSIONS
1. Lvl. 1-2 [Trial Keystones] can now use Auto-fight.
2. Added a [Trial Keystone] destruction feature. Commanders can choose to destroy [Trial Keystones] in the keystone selection interface.
3. Added an [Energy] feature for Trial Keystones. When Commanders enter a trial, 1 point of Keystone [Energy] will be deducted. When the battle concludes, if the Trial Keystone's [Energy] is greater than 0, Commanders can choose to abandon rewards, leave the trial, and retain the [Trial Keystone] to attempt the trial challenge again.
4. Optimized the chest settlement animation when clearing Malrik's Halls of Illusion.
5. Added recommended hero displays for some tags in the stage details preview.
6. Increased the sources for [Trial Keystones]. [Trial Keystones] can now be obtained from Artifact Material Raids, Gear Dungeons, and the Dungeon Shop.
7. Replaced the Gold reward for enhancing any gear in weekly Quests with a random Keystone reward.
8. Changed the acquisition method for some [Trial Keystones] to obtaining [Trial Keystone Chests]. [Trial Keystone Chests] will be stored in Storage after being obtained to avoid occupying [Trial Keystone] Storage space. Commanders can open chests in Storage at any time to obtain Trial Keystones of the corresponding Levels.
9. Added a 90-second stage countdown after the final wave in trials. Settlement will begin when the countdown ends.

III. GEAR AND ARTIFACTS
1. Cataclysm set bonus has been enhanced, increasing the Effect Duration of the hero's DMG Increase upon landing a Crit. Hit with Basic ATK.
Before: Upon landing a Crit. Hit with Basic ATK, the hero's DMG +10% for 5 sec, stacking up to 5 times.
After: Upon landing a Crit. Hit with Basic ATK, the hero's DMG +10% for 8 sec, stacking up to 5 times.
2. Optimized Runic Augmentation rules for Artifacts. Runic Augmentation can now yield attributes of the same type as the current runic attribute.
3. Optimized the activation logic of Invigoration and Wings of Grace gear set bonuses. After optimization, they will prioritize granting ATK Increase to non-Sanctity units (such as Anora).

IV. GUILD WAR
1. Added a new option in the Guild War Sand Box settings: "Prioritize Guild War Team." When enabled, others will prioritize using the Guild War defense team during faceoff battles.
2. Optimized the Sand Box faceoff battle experience. After a faceoff battle ends, the Faceoff list will no longer reset to the first player's position.
3. Optimized the Guild War Faceoff experience with Guild members. After the update, you can select a Guild member on the placement page, then directly initiate a Guild War Faceoff via the Friendly Faceoff in their Player Profile page.
4. Optimized the Guild War matchmaking algorithm and adjusted the activity weight for each round.
5. Optimized Guild War battle recording playback rules. Battle recordings from previous versions will no longer be played.

V. Titanic Ruins
1. Added an auto-fight gear record system for Apocalypse | and Apocalypse || in Titanic Ruins.
2. Added Playtest feature for Titanic Ruins. The Playtest feature is not restricted by hero locks and does not save Auto-fight records.
3. Optimized some performance aspects in Titanic Ruins.
4. Optimized the reward redistribution mechanism for Titanic Ruins and Drake's Chasm. After optimization, unclaimed Titanic Ruins and Drake's Chasm rewards can trigger reward redistribution emails even when the Guild is disbanded.

VI. OTHERS
1. After this update, challenging the Gear Dungeon will no longer consume Stamina. We will reimburse the Stamina consumed during this period's Gear Dungeon to Commanders who have already participated in it after the update.
2. United Front now offers new stages where Commanders will work together to challenge bosses while defending against massive enemy assaults.
3. The Withstand the Tide now includes additional peak Talent levels up to Lvl. 50, and Withstand the Tide features new waves up to Wave 200. Complete the new Tide wave challenges to earn [Init Soulstone] x2.
4. 6 new Trial of Nightmare stages have been added to the Faction Trial.
5. Diamond rewards have been added to Hero Skins for reading stories. After unlocking a hero skin and the corresponding hero, reading the skin story will reward Diamond x50.
6. Increased the redemption limit of [Auto-Fight Chance] in the Awakening Shop, and added the [Gear Recasting Hammer] and [Mystery Demon Chest] for Commanders to redeem.
7. The purchase limit for Hero Storage has been increased from 300 to 500.
8. Added some achievements:
[Perfect Trialist]: In Malrik's Halls of Illusion, clear a trial unlocked by Mossy Crystal III or above of Legendary rarity or rarer and eliminate all monsters to unlock the Medal reward.
[Flawless Trialist]: In Malrik's Halls of Illusion, clear a trial unlocked by Mossy Crystal IV or above of Legendary rarity or rarer and eliminate all monsters to unlock the Medal reward.
[Hail, Great Explorer]: Obtain 1200 stars in Campaign Stages to unlock the Medal reward.
[Guild Glory I]: Launch 300 successful attacks in Guild War. Count resets upon achievement launch.
[Drip Master IV]: Own 50 hero skins to unlock the Medal reward.
[War Lord II]: Own 25 Lvl. 7 or higher Demon Soldiers.
[Relentless Lucky One] Hidden achievement, stay tuned.
9. Optimized the product refresh rules for the Dungeon Shop. The Dungeon Shop now permanently sells [Mystery Demon Chests].
10. Friendly Faceoff now supports Auto-fight.
11. Friendly Faceoff can now save Auto-fight data to the same Arena mode.
12. When players use Auto-fight to attack in Arena and manually take over mid-battle, if they choose to save the Auto-fight record to a specified mode during settlement, the gear and Artifact data in the Auto-fight record will not change.
13. When purchasing Stamina with Diamonds, the single purchase count has been adjusted from 30 to 10 times.
14. Adjusted the round win/loss display in Honor's Gauntlet. After optimization, Commanders can now perform battle operations when round wins/losses are triggered.
15. During Auto-fight, added options to automatically sell Gear below Mythic and Non-Recommended Gear. These options take effect once enabled.
16. Optimized the ATK Range change display in the Awakening of Heroes interface.
17. Fixed an issue where heroes with the [Sanctity] effect (such as Anora) could not properly receive healing from Talula's [Forest Spirit] and Dassomi's [Magic Incense] and [Potent Magic Incense] effects.
18. Fixed an issue where "The Silver Envoy" Moriden would still display default skin effects when gaining energy upon first deployment during bond activation.
19. Fixed the issue with Theowin's Large Sabre where visual effects were abnormally persisting.
20. Fixed text display errors in some hero tags.

7/28/2025

I. HEROES
[Aracha, The Crimson Widow]
[Promotion Grade 5] Effect optimized: Changed "When Aracha attacks targets she isn't blocking, increases DMG by 20% and Crit. Rate by 10%" to "When Aracha attacks targets she isn't blocking, increases DMG by 30%".
[Spider Stance] optimized: Changed "ATKs can attack 1 more target" to "Basic ATK becomes 2 consecutive strikes, prioritizing 2 different targets in range".
[Spider Toxin] enhanced: Spider Bite explosion DMG increased from 30/32/34/36/40% to 100/110/120/130/150%.
[Messy Web] optimized: Control Effect duration changed from 1/1/2/2/2 sec to 1.5/1.5/2.5/2.5/2.5 sec, airborne unit duration from 2/2/3/4/4 sec to 3/3/4/5/5 sec.
[Awakened III] reset: Changed "Increases the duration of Spider Bite and Poison by 2 sec" to "Inflicting Poison also inflicts 40% Acute Poisoning (increases all Poison and Toxic Surge DMG taken by 40%)".
[Awakened V] enhanced: Changed "When an enemy with Spider Bite dies, deals 110% AOE DMG to nearby enemies affected by Poison 1 more time" to "DMG increases by 25% against enemies affected by Poison. When an enemy with Spider Bite dies, deals 110% AoE DMG to nearby enemies affected by Poison 1 more time".

[Rygar, The Scorned Ravager]
[Lord Skill] When Rygar is the Lord in the team, after activating his Ultimate, faction team members' Basic ATK DMG Increase improved from 25% to 30%, and HP Regen per Basic ATK increased from 3% to 6%.
[Basic ATK] Warlord's Might can now trigger the extra Bleed effect, lasting for 5 sec.
[Earthshatter] Added new effect during the Ultimate: Max HP increases by 30%, Ultimate duration extended from 25 sec to 30 sec, and Ultimate's Rage cost reduced by 100.
[Brute Strength] Warlord's Might DEF Penetration increased from 15/15/15/15/20% to 20/20/20/20/30%.
[Calloused Hands] New effect added: When the hero's Ultimate is cast, Calloused Hands cooldown is reset immediately.
[Awakened I] New effect added: Earthquake deals 60% extra DMG to the main target.
[Awakened V] New effect added: Warlord's Might gains an extra 10% DEF Penetration.

[Malrik, The Rogue of Runes]
[Talent] Changed from "Grants a Wizard's Rune to the next hero deployed in ATK Range" to "Grants a Wizard's Rune to the ally with the highest ATK in ATK Range". This Talent only takes effect once per deployment for Malrik.
[Awakened I] Vulnerability (M. DMG) effect increased from 10% to 25%. [Elemental Covenant] Ice Storm AoE DMG multiplier increased from 25/30/35/40/45% to 35/40/45/50/55%.
[Bug Fix] Fixed an issue where Talent failed to trigger during Guild War.

[Kai, The Beast's Bane] Skill Optimization [Wyrm Snare] spawn logic optimized.

[Valderon, The Fallen Justice] Bug Fix
Fixed an issue where certain allies' skills and gear effects couldn't affect him shortly after deployment.

[Rork, The Frostbitten Thane] Bug Fix
Fixed an issue where shield stacks were insufficient during the Ultimate.

[Talin, The Spiritclaw Druid]
Berserker Stance description expanded: Now also considered as a platform unit in Guild War.

[Talula, The Holly Blue]
Optimized the targeting logic for her Ultimate, increasing the chance of selecting allies with debuffs.

[Zilitu, Infernal Temptress]
[Empress Might] The trigger condition has been adjusted from "charges energy after 3 sec of not dealing DMG" to "charges energy after 3 sec of not dealing Direct DMG".

[Ai, Crystal Spellbreaker] New Faction Joined
Now a member of The North Throne.

II. DEMON SOLDIER
1. New Demon Soldier Faction Feature:
Faction 1: [Frostbourne]
Can inflict [Winter's Bite] effect, which converts to Freeze for 4 sec when reaching 3 stacks. The frozen enemies' Block temporarily becomes 0.
Frostbourne has increased Freeze RES., but takes more continuous DMG.

[Faction Lord] [Demon Captain - Glacius]:
A Demon Soldier that excels at control and team support, can consistently inflict Winter's Bite on enemy heroes and enhance the survivability of Demon Soldiers who have Mark of Frostbourne abilities.
Lord Skill: Increases faction team Demon Soldiers' basic attributes by 15%. When enemy heroes gain Freeze effect, increases its duration by 50%.
[Demon Soldier - Frost Canid] (Legendary): Has extremely high Movement Spd. and can inflict Winter's Bite on enemy heroes.
[Demon Soldier - Frost Guardian] (Legendary): High survivability, has a certain chance to inflict Winter's Bite on enemy heroes when taking DMG.
[Demon Soldier - Frozen Cleric] (Legendary): Control-type Demon Soldier who can consistently inflict Winter's Bite on enemy heroes.
[Demon Soldier - Ice Vermin] (Legendary): Control-type Demon Soldier that hits against enemies and activates Self-Destruction, and consistently inflicts Winter's Bite.

Faction 2: [Chaos]
DMG Escalating faction that gains advantages through survival time or number of Demon Soldiers.
Takes increased DMG from The Watchguard and The Supreme Arbiters heroes, and deals increased DMG to heroes of these factions.

[Faction Lord] [Demon Captain - Slaughter]:
A powerful DMG dealer that can grow continuously after Instant Revival, requires protection or healing support from allies.
Lord Skill: Increases faction team Demon Soldiers' basic attributes by 15%. Every 30 sec, reduces all enemy heroes' DMG by 10% for 10 sec. For each additional faction Demon Soldier in the team, increases enemy heroes' DMG Reduction by 5%.
[Demon Soldier - Grotesque Fiend] (Legendary): A DMG dealer with continuous growth potential, gains ATK and HP bonuses when nearby Demon Soldiers die.

2. Existing Demon Soldier Adjustments:
[Demon Soldier - High-order Abyssal Beholder] joined [Chaos].
[Demon Soldier - Infernal Cleric] joined [Chaos].
[Demon Soldier - Chaos Shaman] joined [Chaos].
[Demon Soldier - Frozen Drifter] joined [Frostbourne].
[Demon Soldier - Frostbourne Scholar] joined [Frostbourne].

3. Demon Soldier Balance Adjustments
[Demon Soldier - Frozen Drifter]
[Chilling Touch] chance to inflict 1 stack of Winter's Bite increased from 12% to 20%.

[Demon Soldier - Chaos Shaman]
[Chaos Flame] continuous M. DMG per sec from Burning adjusted from 30% to 20%. [Chaotic Blessing] continuous M. DMG adjusted from 60% to 40% per sec. Reduced ATK by 20%.

4. Adjusted BP calculation for all Demon Soldiers. This adjustment will not affect their actual attributes.
5. Added new universal Demon Soldier upgrade items: Epic Demon Soldier
Voidcore, Legendary Demon Soldier Voidcore, and Demon Captain Voidcore. These Voidcores can be obtained from Gear Raids and Artifact Material Raids.
Epic Demon Soldier Voidcore: Used for upgrading all Epic Demon Soldiers. Each Epic Demon Soldier Voidcore can substitute for any 1 Epic Demon Soldier Shard. Legendary Demon Soldier Voidcore: Used for upgrading all Legendary Demon Soldiers. Each Legendary Demon Soldier Voidcore can substitute for any 1 Legendary Demon Soldier Shard.
Demon Captain Voidcore: Used for upgrading all Demon Captains. Each Demon Captain Voidcore can substitute for any 1 Demon Captain Shard.
6. Added [Mystery Demon Chest] that can be used in the Storage. Use it to obtain any Demon Soldier with a chance to get Faction Demon Soldiers. Mystery Demon Chest is mainly obtained through Guild War, Gladiator's Gauntlet, Void Rift, Gear Dungeon Shop, and Drake's Chasm. Gear Dungeon Shop will be available for purchases starting with the 08/01 Shop refresh.
7. New Achievement:
[Commander of Demon Soldiers]: Attack 1 time in Guild War. Complete this achievement to receive Faction Demon Soldier Choice Chest, which allows you to choose between [Demon Soldier - Frost Guardian] and [Demon Soldier - Grotesque Fiend].
8. Optimized the display of Demon Soldier sources by adding a new interface for the sources.

III. ARTIFACTS
1. [Talin, The Spiritclaw Druid] Exclusive Artifact [Blackbark Pauldrons]: Increases ATK by 10%. Reduces the number of attacks required to trigger Overgrowth's enhanced attack by 2. In Berserker Stance, Basic ATK restores 2% Max HP, and triggering Ground Stomp restores 10% Max HP.
2. [Boreas, Arbiter of Frost] Exclusive Artifact [Eternal Winter]: Increases ATK by 20%. During the Ultimate, when casting Frozen Purification, 25% chance to cast it 2 consecutive times.
3. [Yuri, Foxfire Kitsune] Exclusive Artifact [Uzimo Relic]: Increases single-target DMG by 15%. Needle of Torment prioritizes enemies with the lowest HP to attack.
4. [Talula, The Holly Blue] Exclusive Artifact [Song of the Butterfly]: Increases Healing Effect by 25% and butterfly flight speed. Enchanted Ritual sends 1 additional butterfly to allies.

IV. GUILD WAR
1. Guild War S10 Starts
(1). Updated Central Keep and Defense Towers maps for the new season.
(2). Updated new season theme, Avatar Border, and Emote rewards.
(3). Added Guild War Marshal System:
During the Preparation Phase, Guild Leader and Vice Leaders can appoint 4 Commanders as Marshals. Each Marshal can launch 3 additional attacks per round. Marshal appointments can be adjusted during each weekly Preparation Phase. If no Marshals are appointed during battle, the system will automatically appoint them based on season contribution and BP from highest to lowest when entering the Battle Phase.
(4). Central Keep HP per team adjusted from 90 to 120.
(5). Added [Golden Guard] as the new season's Demon Soldier. The previous season's Demon Soldier [Batwings Banshee] can now be obtained from Gear Raids.
Demon Soldier - Golden Guard: Continuously accelerates when deployed. Upon collision with a blocking target, deals DMG to both the collision target and itself, and stuns adjacent heroes around the collision target.

2. S9 Gladiator's Gauntlet Starts
Season Duration:
Server 5:
Gladiator's Gauntlet Duration: 08/18/2025-08/30/2025 Preparation Phase: 08/18/2025-08/21/2025
Battle Phase: 08/22/2025- 08/29/2025
Ranking Calculation Phase: 08/30/2025

Server 6:
Gladiator's Gauntlet Duration: 08/18/2025-08/28/2025
Preparation Phase: 08/18/2025-08/21/2025
Battle Phase: 08/22/2025-08/27/2025
Calculation Phase: 08/28/2025

V. GEAR
1. Added Bulk Enhancement feature for Gear during Auto-fight and in Gear Forge:
(1) Any Gear can be selected for bulk enhancement.
(2) Unlocked after clearing Campaign Stage N8-4.
(3) Bulk enhancement stops when all Gear reaches the target level or when Gold is depleted.
2. Optimized the Artifact Storage sorting by Rarity and Enhancement Level.
3. Added Exclusive Gear for the following heroes:
[Xaris, The Soulflayer]: The first use of Enslave summons 5 Souls of the Damned.
[Zilitu, Infernal Temptress]: When Empress Might triggers, increases Zilitu's ATK by 8%, and Empress Might immediately reaches max stacks.
[Xena, Dragon's Kiss]: Upon first death, Xena's initial Redeployment Time is reduced by 15 sec.
[Boreas, Arbiter of Frost]: During Eternal Icehaven, Frozen Purification deals DMG with 10% Penetration.
[Twinfiend, The Brothers Grotesque]: Each Meteoric Shower from Meteoric Strike restores 3% Rage to Twinfiend.
[Beatrix, The Shadow Collector]: Increased the max stacks of Spirit Drain by 4.
[Talula, The Holly Blue]: After Enchanted Ritual is activated, all Forest Spirit effects now heal adjacent allies once with a 100% multiplier.
[Alaura, The Subtle Arrow]: After casting Ultimate, no longer removes Invisibility. Alaura's ATK now increases by 6% while invisible.
[Anai, The Arid Viper]: Anai now increases all Burning DMG by 35% when she is deployed.
[Beelzebub, Lord of the Flies]: Plague of Ruin from himself and summons, now triggers twice consecutively.

VI. UNITED FRONT
Starting from the next United Front, the following optimizations will take effect:
1. Adjusted the number of United Tokens obtainable per stage.
2. United Tokens will no longer be cleared after the event ends and can be carried over to the next run.
3. Shortened the time to match with Defense Assistant after the matchmaking timeout.

VII. HONOR'S GAUNTLET
1. Optimized the point gain/loss logic in Honor's Gauntlet.
2. Optimized the matchmaking rules to help Commanders find more evenly matched opponents.

VIII. TOWER OF DECEPTION
1. Challenge Modifiers Updated: New modifiers applied to Tower of Deception Stages 5/10/15/25/30 and Hidden Chambers 1/2/3/5/6. Changes take effect after the mode resets.
2. Challenge Difficulty Adjustments: Reduced boss skill frequency in Stage 35 and Hidden Chamber 7 to lower overall challenge difficulty.

IX. OTHERS
1. Gear Raid I, II, III Stage 16 and above now drop Arcanum Crystal, which can be used during Gear Enhancement to guarantee enhancement success.
2. Dismantling Ancient Mythic and Variant Mythic Gear now has a chance to get Shard: Advanced Gear Recasting Hammer. Assemble the Advanced Gear Recasting Hammer to recast Ancient Mythic and Variant Mythic Gear.
3. Added Honor's Gauntlet and Tower of Deception related achievements.
4. Added item previews to Apex Shop. Preview period displays the currency required to purchase items and the preview end time. Commanders can purchase specific items after the preview period ends.
5. Titanic Ruins and Drake's Chasm reward chests now have an additional chance to drop Trial Keystones.
6. Tower of Deception's Auto-fight feature now records Gear and Artifact info.
7. Daily purchase limit for Huge Stamina Potion in Diamond Shop adjusted to 10.
8. Stamina daily purchase limit adjusted to 30 times. After reaching 20 purchases on the same day, the purchase price will gradually increase.
9. Adjusted the button layout in the Gear interface. The new button order: Gem Enhancement → Foundry → Quick Change.
10. Fixed an issue where some chest opening effects in Drake's Chasm did not match the actual rewards.
11. Enhanced the Drake's Chasm interface to better showcase the new Demon Soldier drops.
12. Hero Tag Optimization: The tags for Single-Target ATK and Multi-Target ATK have been further refined with more detailed classifications: Single-Target P. ATK/ Single-Target M. ATK, AOE P. ATK/AOE M. ATK.

07/01/2025

I. Notice: Special Summoning Rate-Up Adjustments
Starting from the update on 07/01 (UTC-8), Special Summoning events will include the following mechanics:

1. Special Invocation of Spirits, Special Divine Summoning, Beginner's Special Summoning.
When summoning from the current Special Summoning pools, if you obtain a Legendary hero that is not a Rate-Up hero, the "drop rate" for all Rate-Up heroes will receive an additional increase in subsequent summons.
The first time you obtain a Legendary hero that is not a Rate-Up hero, the "drop rate" for all Rate-Up heroes will be multiplied by 10.
If you again obtain another Legendary hero that is still not a Rate-Up hero, the "drop rate" will be multiplied by 10 again. This accumulating boost will continue until you successfully summon any Rate-Up hero.
The "drop rate" mentioned above refers to the probability of obtaining a Rate-Up hero compared to other heroes of the same rarity. This Pity Timer triggers only once during the events.

2. Special Ancient Summoning
When summoning from the current Special Summoning pools, if you obtain a Legendary hero that is not a Rate-Up hero, the "drop rate" for all Rate-Up heroes will receive an additional increase in subsequent summons.
The first time you obtain a Legendary hero that is not a Rate-Up hero, the "drop rate" for all Rate-Up heroes will be multiplied by 2.
If you again obtain another Legendary hero that is still not a Rate-Up hero, the "drop rate" will be multiplied by 2 again. This accumulating boost will continue until you successfully summon any Rate-Up hero.
The "drop rate" mentioned above refers to the probability of obtaining a Rate-Up hero compared to other heroes of the same rarity. This Pity Timer triggers only once during the events.
✩ This adjustment only affects Special Summoning pools. The mechanics for Exclusive Summoning and other summoning pools remain unchanged.

II. HEROES
[Brokkir, The Frosthammer]
Fixed an issue where Brokkir couldn't trigger his passive skill Iceberg under certain circumstances in Raids when wearing the Unshaken Will gear set.

[Diaochan, Moon's Radiance]
Optimized the targeting logic for the Penetration boost effect of Thorned Rose skill, reducing the possibility of targeting allies immune to buff effects.
Fixed an issue where stance switching didn't work properly during Auto-fight in Arena. The fix will take effect after re-uploading the hero's Auto-fight records.

[Nerissa, Song of the Siren]
Awakened I description adjusted.
Before: Increases AoE DMG Reduction from Siren's Song by 10% and expands Abyssal Favor's range to adjacent 2 tiles.
After: Increases AoE DMG Reduction from Siren's Song by 10%. Increases the range of buffs applied to allies by Abyssal Favor bearer from within 1 tile to within 2 tiles.

[Carnelian, The Soul Soother]
Added skill correlation for Awakened III in the hero page.

[Zilitu, Infernal Temptress]
Fixed a bug where Zilitu's ranged attacks during the Ultimate couldn't trigger the Blaze of Talkiel Artifact effect and couldn't extend the Burning effect duration.

[Twinfiend, The Brothers Grotesque]
Basic attacks during the Infernal Rage can now trigger the Rage Regen effect of The Devil's Gaze Artifact.

[Durza, The Bloodtusk Shaman]
Optimized the hyperlink description display of Awakened V.

[Talula, The Holly Blue]
Fixed a visual effect issue when Forest Spirit triggers dispel.

[Faelin, The Buckthorn Druid]
Fixed an issue where the Initial Rage for her Ultimate was displayed incorrectly in the hero interface.

[Lili, The Forgotten Flower]
Fixed an issue where the fatal DMG immunity effect of Thorny Protection couldn't save allies who died through the DMG sharing mechanic.

Fixed an issue where some heroes behaved unexpectedly during Take-over mode.

III. STAGES
1. New Feature: Malrik's Halls of Illusion is now available for players who have cleared Stage 18 of Gear Raid I, Gear Raid II, and Gear Raid III.
The trials hosted by Malrik, The Rogue of Runes, are now open! Speak with Malrik in the Camp to participate.
(1) Each challenge requires a Trial Keystone to open the trial portal.
(2) Trial Keystones can be obtained through other game features.
(3) Each Trial Keystone contains different Ancient Inscriptions, leading to different trials.
(4) Once a trial begins, it cannot be restarted. Exiting midway will settle rewards based on current progress.
(5) Trial Keystones have a maximum storage limit. You cannot obtain more once you've reached the limit. Please use them in time.

2. Added new Stages 16-20 to the Tower of Deception to optimize the difficulty progression. All original stages from 16 onward have been shifted forward accordingly. 3. Fixed an Auto-fight bug in the Tower of Deception. When heroes in the Auto-fight record don't match the challenge modifiers, Auto-fight will be disabled. This change will take effect from the next season.

4. Optimized the drop preview in Gear Raid. All possible drops can now be viewed.

IV. GEAR
1. The Gear Gem Enhancement feature is now available for players who have cleared Campaign Stage N8-4.
After reaching Enhancement Level +16, you can access the Gem Enhancement interface through [Gear > Gem Enhancement].
Various gems with different effects can be used to modify gear:
[Darkfall Gem]: Enhances the Primary Attribute of Mythic or rarer gear.
[Evolution Gem]: Converts T1 gear (Mythic or rarer) into T2/T3 gear of the same part while preserving its Secondary Attributes.
[Variant Gem]: Grants a Variant attribute to an Ancient Mythic Weapon or Bangle, turning it into a Variant gear.
[Transmutation Gem]: Changes the type of one selected Secondary Attribute on Ancient Mythic or Variant gear while preserving its progress bar.
For convenience, Refine and Recast features previously in the Foundry will be integrated into the Gem Enhancement interface.
Gems can be obtained through the new feature, Malrik's Halls of Illusion.

2. The Artifact Augmentation feature is now available for players who have cleared Campaign Stage N8-4.
In the Artifact Enhancement interface, you can perform the following Augmentation operations:
[Common Augmentation]: Slightly increases a random Artifact attribute.
[Advanced Augmentation]: Significantly increases a random Artifact attribute.
[Runic Augmentation]: Adds an extra attribute to the Artifact, which can be reset repeatedly.

3. Added Groups feature for Gear Plans:
(1) There are 10 preset groups with customizable names.
(2) Groups can be filtered.
(3) When saving or renaming a plan, you must select which group it belongs to.
(4) Added more detailed guides for [Gear Identify].

V. HONOR'S GAUNTLET
1. [Honor's Gauntlet] Schedule Adjustment New Time Slots: (UTC-8)
Slot 1:00:00-04:00 (adjusted from 00:00 - 03:00)
Slot 2: 06:00 - 10:00 (adjusted from 05:00-08:00)
Slot 3: 12:00 - 16:00 (adjusted from 13:00 - 16:00)
Slot 4:18:00 - 22:00 (adjusted from 19:00 - 22:00)

2. End-of-season break extended from 8 days to 15 days.

3. Optimized the matchmaking rules to help Commanders find more evenly matched opponents.

4. Added a save feature that allows Commanders to save the Gear and Artifact configurations for their heroes in Honor's Gauntlet.

VI. DRAKE'S CHASM
1. New Achievements:
[Sauryan's Nemesis]: Collect 5,000 Dragon Blood from Drake's Chasm - Abyss I in one go.
[Sauryan's Vanquisher]: Collect 60,000 Dragon Blood from Drake's Chasm - Abyss I in one go.

2. New Medal:
[Sauryan's Vanquisher]: Collect 60,000 Dragon Blood from Drake's Chasm - Abyss I in one go.

3. Drake's Chasm Reward Chest Improvements:
(1) Higher rarity rewards are guaranteed when opening your first chest of each level in Abyss I.
(2) Added Legendary Skill Dust to the chest rewards from Nightmare I and higher difficulties.

VII. OTHERS
1. Adjusted the difficulty of some Odyssey quests. Any affected quests that are currently in progress will be automatically completed. The corresponding Commanders will receive their rewards via in-game mail.

2. You can now move up to 50 heroes at once from Backup Storage to Hero Storage.

3. Added Cost display to the Hero interface. Cost can now be set as a filter/sort condition.

4. Optimized the [Demon Soldier] and [Demon Troops] interface.

5. Legendary heroes Myca, Selene, and Calista will be added to all Invocation of Spirits and Divine Summoning pools after this update. Epic Lord hero Rork will be added to all Ancient Summoning pools after this update.

6. [Monthly Card of Diamonds] will be available in the Shop on 07/14, 00:00 (UTC-8).

7. [Value Cards] will be available in the Shop from 07/14, 00:00 to 08/13, 23:59 (UTC-8).

06/04/2025

I. HERO
[Demi, Drummer of the Damned]
Hero Skill Optimization
[Lord Skill] Increases faction allies' basic attributes by 15%.
Faction allies deal 30% more DMG to enemies affected by CC Effects such as Slow, Stun, Freeze, or Immobilized State.
Faction allies' DMG increases based on the number of enemies in their Basic ATK Range: 5% increase per enemy, up to 35% increase.
[Elegy of Ruin] Temporarily removes Invisibility and begins playing the Elegy of Ruin: Basic ATK now hits up to 10 enemies in range, dealing 230/280/280/330/330% AoE DMG and inflicting 50% Slow and Anti-Healing for 2 sec. This effect lasts for 18 sec. Rage Cap changed from 1200/1200/1100/1100/1000 to 1100/1100/1000/1000/900.
[Waltz of Doom] During the Elegy of Ruin, when Basic ATK hits at least 4/3/3/3/3 enemies, increases the hero's Penetration by 3/3/4/4/5%. This effect can stack up to 4/4/4/5/5 times and lasts until the Elegy of Ruin ends
[Twilight Covenant] When invisible, reduces DMG taken by 15/20/20/30/30% and restores 10% HP per sec. During the Elegy of Ruin, each time DMG is dealt, restores 3/3/4/4/5% HP for the hero.
[Awakened I] When Waltz of Doom reaches full stacks, increases ATK Range of the Elegy of Ruin and ATK Spd. by 150.
[Awakened III] During the Elegy of Ruin, deals an extra 50% DMG to targets with less than 50% HP.
[Awakened V] During the Elegy of Ruin, if Waltz of Doom reaches full stacks, deals 640% AoE DMG 1 time to up to 10 enemies in Basic ATK Range when the Elegy of Ruin ends.

[Faelin, The Buckthorn Druid]
Fixed an issue where Basic ATK couldn't hit airborne units.

[Beatrix, The Shadow Collector]
Optimized the auto-cast logic of the Ultimate. Beatrix can now properly cast the Ultimate when enemies appear on the entire battlefield.

[Cassiel, The Blade of Justice]
Optimized the skill icon of Divine Retribution after upgrading the Ultimate during battle.

[BUG FIX] Fixed an issue where immunity to specific debuffs wouldn't prevent stack accumulation.

II. GUILD WAR
1. Guild War S9 Starts
(1) Updated Central Keep and Defense Towers maps for the new season.
(2) Updated new season theme, Avatar Border, and Emote rewards.
(3) New season-exclusive Demon Soldier [Batwings Banshee] arrives, while the previous season's Demon Soldier [Chaos Shaman] will be obtainable through Gear Raid.
Demon Soldier - Batwings Banshee: An airborne unit with team support capabilities that can reduce enemy heroes' DMG output.

2. Guild War S8 - Gladiator's Gauntlet Starts
Overall Season Schedule:
Server Group 5:
Gladiator's Gauntlet Duration: 06/09/2025 - 06/21/2025
Preparation Phase: 06/09/2025 - 06/12/2025
Battle Phase: 06/13/2025 - 06/20/2025
Calculation Phase: 06/21/2025

Server Group 6:
Gladiator's Gauntlet Duration: 06/09/2025- 06/19/2025
Preparation Phase: 06/09/2025 - 06/12/2025
Battle Phase: 06/13/2025 - 06/18/2025 Calculation Phase: 06/19/2025

3. Added Guild War Sand Box feature:
(1) Requirement & Access: Unlocked after clearing Guild War Training Stage.
(2) Feature Access: Available on the Guild War interface, Training stage entry will be hidden after unlocking.
(3) Specific Features: Sand Box supports two modes - [Solo Practice] to challenge your own setup team, and [Player Faceoff] to practice with Guild members and Friends. The Player Faceoff list displays all Guild members and Friends who allow practice matches.
(4) Team Setup Rules: You can set up a separate defense team exclusively for the Sand Box. The faceoff battles will prioritize using this team. If no Sand Box defense team is set, the Guild War defense team will be used instead (checked independently for each team.)
(5) Gear Update Rules: The Sand Box defense team's gear is saved separately from Guild War and needs to be set up independently.

4. Optimized team setup interface for Guild War, Gladiator's Gauntlet, and Sand Box
(1) Added Gear detail preview pop-up for deployed heroes.
(2) Added quick-view button for minimap.
(3) When setting up your team, the BP calculation changed from real-time to update only when gear changes.

5. Guild War Attack Code: Fixed an issue where the Attack Code would only record part of the auto-battle when switching from Auto-fight to Manual mid-battle.

6. Optimized minimap for the garrison setup interface in Gladiator's Gauntlet (1) Added quick-view button for garrison team setup on the minimap.

(2) Fixed an issue where the minimap display didn't match actual hero positions in the Guild Leader adjustment interface.

III. STAGES
1. Immortal Codex, Drake's Chasm, Gear Raid I, II, III, and Artifact Material Raid now save the Gear and Artifacts info of the current lineup when saving Auto-fight records.
2. Now you can save Auto-fight records after the takeover of Auto-fight, and the saved record will still include the Gear info from the current battle.
3. Adjusted and optimized Drake's Chasm - Abyss I rewards:
(1) Reduced drop rate of random Mythic Gear chests;
(2) Added Variant Gear drops;
(3) Added Titan Meteorite and Wisdom Meteorite drops;
(4) Removed certain low-value rewards. See in-game details.
4. Updated new tags for the first 5 Hidden Chamber stages and Boss stages in Tower of Deception.
5. New Campaign Stages
Hard Difficulty added: Chapter IX - Part 1, Chapter IX - Part 2
Expert Difficulty added: Chapter IX - Part 1, Chapter IX - Part 2

IV. ARENA
1. Increased Apex Coin rewards in weekly Arena settlements:
[Platinum III]: Adjusted to 600 Apex Coins.
[Overlord]: Adjusted to 800 Apex Coins.
[Apex Overlord]: Adjusted to 2,250 Apex Coins.
2. Increased Apex Coin rewards for Arena battle victories:
[Platinum III]: Added 5 Apex Coins per victory.
[Overlord]: Increased to 12 Apex Coins per victory.
[Apex Overlord]: Increased to 40 Apex Coins per victory.
3. After the update, you can receive Apex Coin rewards based on your highest Arena rank achieved between 01/01/2025, 00:00 (UTC-8) and the update (06/04/2025, 18:15 UTC-8):
[Platinum III]: 1,000 Apex Coins. [Overlord]: 1,500 Apex Coins.
[Apex Overlord]: 3,000 Apex Coins.
Distribution Method: In-game mail.
Distribution Time: Within 7 working days after the update.
4. Additionally, Commanders who rank in the server's top 600 and obtain [Lady Alexandra, Royal Assassin] will receive [Lady Alexandra Skin Voucher]. We'll announce the list of eligible Commanders soon.
This voucher can be redeemed for the specific skin in the Apex Shop at the end of October 2025. Meanwhile, other Commanders can purchase this skin from the Apex Shop using Apex Coins.
5. In Arena AoE DPS Challenge, waves 1, 2, 3, and 4 monsters have reduced HP. Please take note and adjust your lineup accordingly.

V. OTHERS
1. When selling Gear and Artifacts, the interface now shows how many pieces of Ancient Gear or Exclusive Artifacts are included in the current sale.
2. When selling Exclusive Artifacts, you will receive extra Artifact materials based on the number of Exclusive Artifacts sold.
For those who sold Exclusive Artifacts before the update, compensation Artifact materials will be sent via mail based on the number of items sold.
3. [Time-limited Event Pre-Registration] Reward Optimization:
In addition to pre-registration rewards, login rewards have been added. After pre-registering, you can claim login rewards by logging in during the event-exclusive period.
4. Removed purchase limit for Monthly Card.
5. Improved the interface display and event experience for the Return Aid event.

05/06/2025

I. HEROES
[Lyra, The Cosmic Seer]
Optimized visual effects for Cosmic Rift.
[Diaochan, Moon's Radiance]
Skill Optimization
[Thorned Rose]
Before: During Serenade of Hope: Continuously grants 10/15/15/20/20% DMC Reduction to allies in range. During Song of Sorrow: Continuously grants 10/10/15/15/20% Penetration Increase to 2 other allies with the highest ATK in range.
After: During Serenade of Hope: Continuously grants 10/15/15/20/20% DMG Reduction to allies in range. During Song of Sorrow: Continuously grants 10/10/15/15/20% Penetration Increase to 2 other non-Healer allies with the highest ATK in range.

Optimized the issue where summons or traps interfere with Commander's hero deployment on their occupied tiles.
For the following heroes and artifacts, heroes can now be deployed on the tiles occupied by their summons or traps, forcing the summons or traps to die and be removed:
Heroes: Sun Wukong, Cyrus, Kai, Dahlia, Elowyn, Ai, Cuke
Artifact: Wailing Skull

Fixed a bug where [Kigiri, The Undying Ronin]'s Ultimate could deal DMG to monsters immune to P. DMG in Gear Dungeon II.

II. Honor's Gauntlet
Dear Commanders, thank you for your continued support of the Arena. We are excited to announce the launch of an even more thrilling real-time PvP mode [Honor's Gauntlet]. We welcome all Commanders to experience this new challenge! Honor's Gauntlet is a comprehensive upgrade from Arena, featuring new settings and gameplay mechanics:
1. Two players are matched in real time to engage in live battles with real-time controls.
2. Like the Arena, Honor's Gauntlet has 3 types of challenges. When two players are matched, they will randomly enter one of the challenges, each with unique battlefield effects.
3. Added the new Commander Skill system. Players can add a Commander Skill when editing their lineup, which can effectively disrupt the opponent or strengthen their own team in battle.
4. In the match, the player who wins each round will be rewarded with bonus Cost. The losing player faces harsher penalties: their base will continuously lose HP, and the remaining monsters will be strengthened.
5. Added a new team setup rule. When selecting heroes for your teams, you cannot use the same hero in more than one team.

III. STAGES
1. Added Floors 22/23/24 to Gear Raid I, II, and III.
2. Added Phase 6 to the Tower of Deception, where players will face a joint assault from Tengu and her demonic forces from the east.
3. Added early wave refresh rules to Gear Raid III and Promotion Raid - Insignia of Marksman. When all monsters in the current wave are eliminated, the next wave will spawn early, reducing battle duration.
4. Increased Mythril drop rate in Artifact Material Raid.

IV. GUILD
Added Guild War Attack Code & Plan Storage, allowing you to quickly copy other Commanders' Demon Soldier team setups and Auto-fight settings.
1. Plan Sharing: After each battle, Commanders can share through the Share button in the battle settlement or the replay interface to generate an Attack Code.
2. Plan Storage: Using Attack Codes, you can import other Commanders' attack team setups and Auto-fight settings into the plan storage. The plan storage can store up to 5 attack plans per season. When adding a new plan while at maximum capacity, the oldest plan record will be replaced.
3. Using Plans: During Guild War or Friendly Faceoff, you can access the Plan Storage through the Attack Plan button in the Demon Soldier team setup. Using a plan will replace your current Demon Soldier team setups and Auto-fight settings. If you switch devices after using a plan, Auto-fight may not work. Simply use the plan again to restore Auto-fight functionality.
4. Plan Restrictions: Each Attack Code can only be used within the same matchmaking server and season. When a new season begins, all plans in the plan storage will be cleared, and all Attack Codes from the previous season will become invalid.

V. DWARVEN ASSOCIATION
1. Added complete Demon Soldier units to the Awakening Shop. These units can only be purchased if you own the corresponding Demon Soldier, including Epic Demon Soldiers, Legendary Demon Soldiers, and Demon Captains. Different Demon Soldier units will be available for sale each week.
2. Increased 1 more exchangeable Legendary Hero Soulstones, meaning 2 different Legendary Hero Soulstones will be available for exchange each week.
3. You can exchange for 1 Legendary Skill Crystal using Legendary Awakening Tokens each week.
4. Weekly exchangeable Auto-Fight Chances adjusted to 10 times.
5. Weekly exchangeable Legendary Skill Dust adjusted to 30 times.

VI. OTHERS
1. Increased Demon Soldier drop rate in Drake's Chasm.
2. Optimized acquisition difficulty for certain Demon Soldiers.
3. Optimized hit sound effects for PvP battles.
4. Optimized judge sound effects in PvP battles.
5. Optimized sound effects in PvP battle settlement page.
6. Optimized the instant victory performance in Void Rift.
7. Improved the description for Demon Soldier affiliation with heroes.
8. Players will be marked as defeated and unable to take revenge after a certain number of revenge attempts against the same opponent in PvP.
9. Fixed an issue where ATK Spd. was not affecting the Rage Regen (Basic ATK) in the displayed attributes. The correct Rage Regen will be shown after the fix.
10. Drake's Chasm - Abyss I difficulty now has its own independent team setup separate from other difficulties.
11. Increased the development bonuses that Awakened Legendary Lord Heroes provide to Demon Soldiers.

4/15/25

I. HEROES
[Anora, The Silver Seraphim] Enhancement
Cost reduced from 22 to 19.
Talent Enhanced: The stack cap of Ancient Spirit reduced from 15 to 6, and its effect per stack increased from 1% ATK increase to 3% ATK increase.
[Wyrm Dive] Enhanced: During the Ultimate, Labor's Basic ATK has an expanded DMG range.
Awakened I: When Noxious Breath activates, immediately inflicts an Immobilized State for 2 sec (previously 1 sec) on up to 8 enemies in range.

[Beelzebub, Lord of the Flies] Enhancement
[Ultimate Talent] Added additional effect: When the hero is in a Cultist team, the hero's Basic ATK and Plague of Ruin restore HP equal to the hero's 50% ATK to 1 Cultist ally in ATK range.
[Corrupted Swarm] Added additional effect: Grants 30% AoE DMG Reduction to Cultist allies in range.

[Beatrix, The Shadow Collector] Enhancement
Cost reduced from 22 to 19.
Added New Faction: Esotericist
[Ultimate Talent]
Dream Eater summon cooldown reduced from 15 to 10 sec.
After the death of a Dream Eater, Rage restored to Beatrix increased to 3%.
Maximum number of Dream Eaters increased to 5.
[Soul Feast]
During the Ultimate, the hero's and Dream Eater's DMG Increase changed to 50/55/60/70/70%.
After casting the Ultimate, Dream Eaters' targeting range expanded to the entire battlefield.
Ultimate's Rage Cap is reduced by 100.
[Spirit Drain]
Before: When an allied summon spawns on the battlefield, increases the hero's ATK by 1%, stacking up to 5/6/7/8/10 times.
After: Beatrix's ATK increases by 10%. When an allied summon spawns on the battlefield, increases the hero's ATK by 1%, stacking up to 1/2/3/4/5 times.
Awakened I changed to: Each stack of Spirit Drain increases ATK by 2%. Dream Eater's death can also grant 1 stack of Spirit Drain.
Awakened II changed to: Cost -2.
Awakened III changed to: Increases the number of Dream Eaters summoned by the Ultimate by 1. And when the Talent is triggered, there is a 25% chance to summon 2 Dream Eaters.
Awakened IV changed to: ATK +300.
Awakened V changed to: When Dream Eater dies, Beatrix restores 10% of her HP.

II. Tower of Deception
Tower of Deception - Launches on 04/21/2025, 00:00 (UTC-8)
1. Tower of Deception is a tower-climbing challenge that resets every 4 calendar weeks. When a season resets, both stage progress and rewards will be reset.
2. The challenge consists of Common stages, Boss stages, and Hidden Chamber stages. Common stages offer one-time clear rewards, while Boss stages and Hidden Chamber stages require players to select challenge modifiers, with rewards based on the maximum number of modifiers selected per attempt.
3. When newly unlocked or after each season reset, players can clear up to 5 stages per day (Hidden Chamber stages not counted).

4/7/2025

I. HEROES & ARTIFACTS
Rework and Enhancement for [Falcia, The Triblade Demonsbane]
Added New Faction: Esotericist
Skill Adjustments (Max Level):
[Basic ATK] Deals 95% P. DMG and 95% M. DMG one time to 1 enemy.
[Ultimate Talent] After 6 Basic ATKs, gains Demonslaying Stance for 12 sec. Specialized ATK Spd.
Demonslaying Stance: Increases ATK by 25%. Basic ATK deals an extra 200% True DMG. Shadow Slash deals an extra 300% True DMG 5 times.
[Shadow Slash] Deals 200% P. DMG and 200% M. DMG 5 times to 1 enemy. If the target dies, continues attacking other enemies.
[Demonslayer's Might] ATK deals extra DMG equal to 20% Shield Strength. [Adrenaline Rush] During Demonslaying Stance, each Basic ATK grants a shield equal to 15% ATK for 7 sec, stacking up to 80% ATK.
Awakening Adjustments:
[Awaken I]: Ultimate reduces target's DMG by 30% for 15 sec.
[Awaken III]: Every 100 ATK Spd. increases all DMG by 8%.
[Awaken V]: When shielded, reduces DMG taken for the hero by 20%.
Exclusive Artifact [Lucent Flame] Enhancement: Current Effect: Increases Crit. DMG by 30/33/36/39/42/45%. Extends Demonslaying Stance duration by 2 sec. Instantly gains Demonslaying Stance when Shadow Slash is activated.
After Enhancement: Increases single-target DMG by 20/22/24/26/28/30%. Extends Demonslaying Stance duration by 2 sec. Instantly gains Demonslaying Stance when Shadow Slash is activated.

Enhancement for [Solcadens, Hellfire Emperor] [Hell Breaks Loose]: Pyro Blitz DMG inflicts Stun for 2 sec.

Enhancement for [Calypso, The Mindpiercer]
[New Talent] Each Seal Stone grants 4% ATK.
[Evil Power] Added Additional Effect: This attack also inflicts 20% Vulnerability (P. DMG) on the target for 7 sec.
[Awaken I] Added Additional Effect: Increases Initial Rage by 500.

Enhancement for [Titus, Iron Warden]
Cost reduced from 31 to 22.

[Malvira, Keeper of the Dead]
Fixed an issue where the Trigger Interval of her skill Oath of the Damned could sometimes be inaccurate.

Fixed an issue where Inspiration stats could sometimes be incorrect when multiple heroes with Inspiration are present on the battlefield.

II. GEAR
Cataclysm Gear Set Attribute Adjustments:
(3 pieces) Upon landing a Crit. Hit with Basic ATK, increases the hero's DMG by 9% for 5 sec, stacking up to 5 times.
(3 pieces) Upon landing a Crit. Hit with Basic ATK, increases the hero's DMG by 10% for 5 sec, stacking up to 5 times.

Hell's Lament Gear Set Attribute Adjustments:
(3 pieces) When the Ultimate is triggered, increases DMG by 30% and Crit. DMG by 40%, lasting for 12 sec.
(3 pieces) When the Ultimate is triggered, increases DMG by 35% and Crit. DMG by 50%, lasting for 12 sec.

Ancient healing gear's Primary Attributes can now include ATK% and HP%. Additionally, the probability of Crit. Rate and Crit. DMG appearing as Secondary Attributes on Ancient healing gear has been reduced.

III. OTHERS
1. Optimized the display of Exclusive Gear information in the Shop. You can now preview the Secondary Attributes of the gear.
2. Upgraded points events rewards and tiers (effective for points events starting after 04/17).
3. Optimized the description of hero rate-up rules in the Special Summoning pool.

3/26/2025

I. PVP
1. With the new season, the following Raids will have new stages and monster mechanics:
(1) Anti-Air DPS Challenge
(2) AoE DPS Challenge
(3) Single-Target DPS Challenge
2. With the new season, your previous Auto-fight records for offence and defense will not carry over to the new stages, but your hero lineup for both will be preserved. During defense play, the System AI will automatically take over your defense. (Please update your defense team promptly when the new season begins to better counter offenses from other Commanders.)
3. Arena:
Added preview for next round's monster spawns.

II. OTHERS
1. Custom gear recommendations now support essential attribute settings.
2. Added gear set effect description view when editing plans.
3. Maximum number of savable gear plans increased from 50 to 80.
4. Increased Demon Soldier drop rate in Gear Raid.

3/20/2025

I. HEROES
Durza, The Bloodtusk Shaman
Hero Reset:
[Ultimate Talent]
Before: Basic ATKs inflict 50% Slow for 2 sec. Attacking slowed enemies will grant 70 increased ATK Spd. for 3 sec.
After: Basic ATKs inflict 50% Slow for 2 sec. When allies within the Ultimate Range have HP no higher than 70%, 50%, and 30%, they gain 30%, 50%, and 70% DMG Reduction respectively.
[Sanguine Rite]
Before: Instantly reduces 50/50/60/60/60% of the current HP of allies in range. Then starts a ritual, which lasts for 10 sec, to provide allies in range with 50/70/70/100/100 increased ATK Spd. and deduct 20% of their current HP every 2 sec.
After: Instantly reduces 50% of the current HP of allies in range. Then starts a ritual, which lasts for 12/12/14/14/16 sec, to provide allies in range with 50/70/70/100/100 increased ATK Spd. and deduct 15% of their current HP every 2 sec.
[Divine Possession]
Before: During Sanguine Rite, each time an ally's HP is deducted, if that ally's HP falls below 50/50/60/60/75%, they gain 30/40/40/50/50% DMG Increase for 2 sec. If not, half of the DMG Increase will be granted.
After: During Sanguine Rite, each time an ally's HP is deducted, they gain 35/35/35/35/40% Inspiration for 2 sec. If that ally's HP falls below 50/65/65/75/75%, they gain an extra 20/20/30/30/30% DMG Increase for 2 sec. 

Awakened I: Each time an ally is affected by Sanguine Rite's first HP reduction, restores 60 Rage for this hero at the end of the rite, with a cap of 240 Rage per rite.
Awakened III: During Sanguine Rite, restores 1% Rage per sec for other allies in range.
Awakened V: After the first HP deduction by Sanguine Rite, if an ally's HP falls below 40%, their acquired ATK Spd. increase will last 10 more sec.

Khamet, Pharaoh of Decay
Optimized the trigger range of his Ultimate after activating Awakened III, changing from the original Ultimate's ATK Range to the actual ATK Range enhanced by activating Awakened III.

Cyrus, Conqueror
Bug Fix: Fixed an issue where Carnelian's Soul Essence wouldn't work on Cyrus under certain conditions.

Sadie, The Rallying Songbird
Bug Fix: Fixed a rare issue where her Talent buffs weren't being applied to allies in range.

Diaochan, Moon's Radiance
Optimized UI display for different stances.

Kigiri, The Undying Ronin
1. Fixed an issue where the skill info hyperlinks of Ember Strike didn't update with Tranquil Reflection skill levels.
2. Fixed an issue where allies' skills sometimes couldn't affect Kigiri during Sweeping Strike and Ember Strike.

Optimized the dispel effects for certain heroes.

II. GUILD
1. Added Guild Dividend System
(1) Guild Dividend unlocks at Guild Lvl. 4.
(2) Once unlocked, guild members can claim Guild Coin rewards every Monday based on the previous week's total Guild Activity.
(3) Commanders with higher Activity contributions and Guild Leaders/Vice Leaders will receive more Guild Coins.
2. Increased Activity rewards from Guild War attacks and Guild Quests.
3. Introduced Low-Activity Guild feature.
(1) Low-Activity Guild status check activates after 3 natural weeks (including establishment week). A guild is marked as Low-Activity if it has fewer than 4 members with Activity above 30.
(2) Members of Low-Activity Guilds can leave without cooldown, accept invites from other guilds, and receive weekly recommendations for active guilds.
(3) For Low-Activity Guild members, the system automates the process of leaving one guild and joining another.
(4) Low-Activity status is removed when the guild has 4 or more members with Activity above 30. 
4. Removed the quests requiring Rare Skill Crystal from Guild Donation.

III. OTHERS
1. Gear storage capacity increased by 300.
2. In Faction Trial and Gear Dungeon, the Gear and Artifacts info of the current lineup can be saved when Auto-fight records are saved.
3. Optimized tooltips display in Exclusive Gear details pop-up.
4. Fixed an issue where Demon Soldier - Scalekin Shaman's skill Renewal Glow couldn't fully restore HP for other Demon Soldiers.
5. Control optimization: Improved Demon Soldier deployment experience by reducing drag and drop speed.
6. Added a new Settings option to disable in-game Vibration.
7. Hero Fusion notification optimization: The yellow dot and pop-up will not appear for non-time-limited Legendary hero fusion.
8. Optimized the "Claim the Tide Onslaught rewards 1 time" Daily Quest. Now, tapping the "Go" button redirects to the Tide interface.
9. After clearing N3-3, players can switch Camp music between the default track and three additional options.

3/10/2025

I. HEROES & ARTIFACTS
1. Morrigan, The Burnt Witch [Awakened III] adjustment: Ultimate's Cursed Bombs now inflict a 25% Slow effect and increase 1 extra bomb.
2. Talula, The Holly Blue
(1) Update: When continuously strengthening allies with Forest Spirit through Basic ATK, applies ATK-Based Healing to the hero 1 time every 2 sec.
(2) Fixed an issue where Basic ATK sometimes failed to properly enhance allies with Forest Spirit.
3. Lu Bu, The Flying General
Optimized Bond Skill icon.
4. Added four new Artifacts:
"Mask of Dark Desire"
"Chaotic Doomblade"
"Sentinel's Eye"
"Cadaver Dagger"
5. Artifact "Shadow Gaze" effect adjusted to: After every 5 ATKs, increases ATK by 10/12/14/16/18/20% (lasts 5 sec), stacks up to 2 times.
6. Artifact "Thornheart" effect optimized: Now only deals DMG to the attacker when taking DMG from enemies.

II. GUILD WAR
1. Guild War S8 Starts
(1) The attack attempts per round adjusted from 8 to 5, with garrison fortification HP reduced accordingly.
(2) Overall rewards for each Guild War attack increased, significantly improved Guild Coin acquisition, Ancient Summoning Crystal shards are now guaranteed.
(3) Updated Central Keep and Defense Towers maps for the new season.
(4) Updated new season theme, Avatar Border, and Emote rewards.
(5) Added new season Demon Soldier - Chaos Shaman. The previous Demon Soldier - Frostbourne Scholar can now be obtained from Gear Raids.
Demon Soldier - Chaos Shaman: Periodically grants Enhanced Basic ATK to nearby ground allied Demon Soldiers. This enhancement effect gains a bonus on Demon Soldiers with Mark of Chaos ability.
2. Guild War S7 - Gladiator's Gauntlet Starts
(1) Increased rewards for each Guild War attack.
(2) Overall Season Schedule:
Server Group 5:
Gladiator's Gauntlet Duration: 03/31 - 04/11
Preparation Phase: 03/31 - 04/03
Battle Phase: 04/03 - 04/10
Ranking Calculation Phase: 04/11
Server Group 6:
Gladiator's Gauntlet Duration: 03/31 - 04/09
Preparation Phasee: 03/31 - 04/03
Battle Phase: 04/03 - 04/08
Ranking Calculation Phase: 04/09
3. Balance Adjustments: Increased HP for all Demon Soldiers while reducing their DEF; Added Lvl. 3 and Lvl. 7 skills for all Demon Soldiers.
4. Bug Fix: Fixed an issue where the Faction bonus of The Supreme Arbiters' Lord Skill wasn't working in Guild War.
Optimized Individual and Public Guild Quests.

III. STAGES
1. Added new ultimate trial stages for both Trial of the Esotericists and Trial of the Watchers Stage 13-15, with a drop rate chance for Faction Exclusive Gear.
2. Added new Faction Trial Star Rewards.
3. Added two new Faction Trial achievements.
4. Added new Quick Clear feature to Void Rift: In the Quick Clear feature, monsters which can Auto-fight before will be instantly defeated, except for certain Bosses.
5. Adjusted skill for Nemesis: When claiming rewards, you'll receive extra random amounts of Mythril.

IV. OTHERS
1. Added a new Camp-related achievement: Camp Quartermaster.
2. Added new achievements:
"Grand Necropolis Vanquisher"
"Trial Master"
"Legend Among Legends"
3. Added new Artifact side quests.
4. Added double confirmation when using Legendary Hero Soulstones and Unpolished Legendary Soulstones.
5. Optimized Forge interface to display details of available Exclusive Gear.

2/12/2025

I. HEROES
[Volka, The Blood Mother]
Fixed an issue where the Ultimate's description did not reflect Vulnerability scaling with skill level.
[Yuri, Foxfire Kitsune]
Optimized Bond Skill to prioritize restoring HP for allies with lower health.

II. OTHERS
1. Added 4 refresh chances (Gold x 1,000 each) to the Black Market of the Dwarven Association.
2. Optimized some combat visual effects.

1/09/2025

I. HEROES
1. [Lyra, The Cosmic Seer]: Optimized some special effects.
2. [Volka, The Blood Mother]: Optimized Basic ATK animation.
3. [Zilitu, Infernal Temptress]: Fixed an issue where Soul Siphoning only dealt Lvl. 1 DMG during the Ultimate.
4. [Ardea, Blade of the Inferno]: Fixed an issue where the circular blade from her Talent would sometimes fire in an incorrect direction.
5. [Narvi, Deepdelver]: Fixed the hero's Ultimate trigger logic during Auto- fights.
6. [Kigiri: The Undying Ronin] Newly added a Bond Skill
[Path of the Exiled]: When you obtain [Yuri: Foxfire Kitsune], after Sweeping Strike is activated, restores 10% HP, and after Ember Strike is activated, restores 25% HP.
([Yuri: Foxfire Kitsune] will be introduced in the upcoming updates)

II. GEAR
1. The following gear sets will no longer have Healing Effect as a Secondary Attribute on their Ancient gear pieces:
Fatality, Curse, Fracture, Hawk Eye, Mana Spring, Annihilating Might, Whirlwind, Calamity, The Glacier, Night Terror, The Styx, The Doom, The Wisdom, The Insight, Warlord, Ageless Wrath, Soulbound Arcana, Infernal Roar, Hell's Lament, Cataclysm, Wicked Vengeance
2. Increased Ancient gear's drop rate.
3. Increased the chance of Ancient gear having more high-quality Secondary Attributes.
4. Added Exclusive Gear for certain heroes.
5. Increased the number of recommendation rules in [Recommendation Settings] from 20 to 25.
6. For Custom Rules in [Recommendation Settings], 2-piece sets can now be filtered by Primary Attributes.
Tip: For 2-piece sets, the Weapon's Primary Attribute is fixed as ATK, while the Breastplate's Primary Attribute is fixed as HP.
7. Optimized the process of equipping heroes with gear. Players will no longer automatically return to [Hero List] after equipping gear.
8. Added an option of "+0" in [Gear Filter] for the gear not enhanced.
9. You can directly sell or lock newly forged Artifacts as soon as you receive them.

III. GUILD
1. S7 Starts:
(1) The second run of Guild War - Gladiator's Gauntlet begins.
(2) Overall schedule optimization:
Gladiator's Gauntlet Duration: 01/20/2025 - 02/01/2025
Preparation Phase: 01/20/2025-01/23/2025
Battle Phase: 01/24/2025 - 01/31/2025
Ranking Calculation Phase: 02/01/2025
2. Preparation Phase Adjustment: Extended the Preparation Phase at the start of each Guild War season by one week, during which Gladiator's Gauntlet will take place.
3. New season-exclusive Demon Soldier [Frostbourne Scholar] arrives.
Commanders can now obtain the S6-exclusive Demon Soldier - Infernal Cleric through Gear Raid.
4. Significantly increased Guild Coin rewards for each Guild War attack.
5. Guild Shop upgraded: Ancient Summoning Crystal redemption is now available for Lvl. 5 Guilds.
6. Demon Soldier drop preview is now available in Gear Raid - Demon Soldier Chest.
7. If you have unclaimed rewards from [Drake's Chasm] or [Titanic Ruins] when leaving or being removed from your Guild, these rewards will be sent to you via mail. However, if you leave your Guild before the rewards are released, you won't receive any compensation.

IV. OTHERS
1. Added two secret Achievements in Camp: [Eat your way to something Legendary!] and [Taste a delicacy from Ancient times.]
2. Added new content to Hero's Visit in Camp. Heroes will now stay longer in Camp and issue new series of quests after their arrival.
3. Added vibration alerts when [Background Fight] and [Auto-fight] end.
4. Added display mode options on the Hero page, which can be unlocked after clearing Campaign Stage N8-4.
5. New releases in [Skin Shop]: "Penumbral King" Silas "Imperial Hydra" Ymiret
"Golden Aegis" Olague
6. Added gifting feature to [Skin Shop].
7. Increased the discount for [Shard: Legendary Summoning Crystal] in the Black Market of [Dwarven Association], allowing Commanders to purchase it at a more favorable price.
8. Increased the drop rate of [Mythic Extract] in all Extreme 2 stages of [Promotion Raid].
9. Optimized display on low-resolution devices.
10. Optimized some Camp upgrade quests.
11. Optimized certain Odyssey quests.
12. Optimized certain combat visual effects.
13. Removed the option for Mythic gear from [Auto-fight] > [Rarity of Gear to be sold automatically].

12/09/2024

I. HEROES
1. [Init, The Embalmer]
New effect added for [Basic ATK]: Reduces the target's DMG by 30% for 2.5 sec. Talent: Ancient Core's DMG per sec increased from 20% to 25%.
2. Optimized skill descriptions for all Support heroes with Rage Regen effects.

II. STAGES
1. Increased drop quantity of Gleaming Meteorite in Void Rift: Elites: Defeating the final Boss now drops 40 Gleaming Meteorites. Hard: Defeating the final Boss now drops 80 Gleaming Meteorites. - Defeating other monsters now drops 10 Gleaming Meteorites. Nightmare: Defeating the final Boss now drops 140 Gleaming Meteorites.
- Defeating other monsters now drops 25 Gleaming Meteorites.
2. Gear Dungeon Optimizations:
(1) The Gear Dungeon tab now defaults to selecting the newest stage, and the tab scrolls to the corresponding position.
(2) Master Keys can now be exchanged for Dungeon Keys in advance, without having to wait until all Dungeon Keys are consumed.
(3) Best Records now includes Gear Dungeon.
3. Added the [Start in Take-over] option in the Team interface for stages that support Take-over.
4. Optimized [Take-over] to run at 3x speed.
5. Added a new [View Guides] button for failed challenges in some Gear Raids, redirecting to the Community for corresponding guides.

III. GEAR
1. Gear set [Hell's Lament] enhanced:
Before: (3 pieces) When the Ultimate is triggered, increases DMG by 30% and Crit. DMG by 40%, lasting for 8 sec.

After: (3 pieces) When the Ultimate is triggered, increases DMG by 30% and Crit. DMG by 40%, lasting for 12 sec.
2. The Artifact Forge interface now displays the number of forgeable Artifacts on each Forge tab.
3. Artifact's storage limit increased from 300 to 500.
4. Added new Exclusive Gear for some heroes or factions.
5. Added special visual effects for forging Exclusive Gear.
6. Fixed some gear icon errors.

IV. GUILD
1. You can now view the corresponding team's garrison map during the Guild War's Preparation Phase.
2. Optimized the Guild mail's layout.
3. Weekly Guild mail limit increased from 5 to 10.

V. OTHERS
1. Dwarven Association now includes [Immortal Codex Shop] and [Dungeon Shop].
2. The Hero interface now displays the [Hero Tags]. You can tap the tags to view their descriptions.
3. You can now filter by [Hero Tags] in Hero and Team interfaces.
4. New feature for saving gear and Artifact info in Arena Auto-fight: Commanders with a historical highest rank of Platinum I or above can choose to save their current lineup's gear and Artifact info when saving Auto-fight record after PvP battles.
5. To prevent Commanders from accidentally triggering built-in full-screen gestures (like app switching) on mobile devices, a new option has been added to Settings: [Hero Panel Spacer]. This option is disabled by default after the update, but you can enable it in Settings if you prefer.
6. Optimized the combat performance of [Rex, the General] and [Camille, the Lightblessed].
7. Optimized the price of [Mythic Extract] in the last slot of the Dwarven Association.
8. Now available in the Skin Shop:
(1) "Moonshroud Queen" Vierna
(2) Mount in Void Rift: Barba
(3) "Shadow's Descent" Ain