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How the game adds up a hero's BP: its own formula, read from the client and checked against 748 heroes.
(22,375.22 + 43,393.21) × 1.885 = 123,973.49 → 123,973
| Stat | Level 1 | Weight | Marksman | Points |
|---|---|---|---|---|
| ATK | 387.50 | × 0.65 | × 117% | 294.69 |
| DEF | 86.26 | × 1.00 | × 425% | 366.61 |
| M. RES | 89.46 | × 1.00 | × 250% | 223.65 |
| HP | 1,133.60 | × 0.14 | × 225% | 357.08 |
| Level-1 points | 1,242.03 | |||
The same stat counts differently per class. DEF weighs over four times as much on a Marksman, Mage or Healer as on a Defender, so squishy heroes are not punished in BP for low defences.
| Stat | Weight | Fighter | Defender | Marksman | Mage | Healer | Ranger | Tactician |
|---|---|---|---|---|---|---|---|---|
| ATK | 0.65 | 100% | 133% | 117% | 76% | 105% | 129% | 133% |
| DEF | 1.00 | 141% | 110% | 425% | 485% | 425% | 154% | 110% |
| M. RES | 1.00 | 333% | 250% | 250% | 100% | 111% | 333% | 250% |
| HP | 0.14 | 135% | 110% | 225% | 236% | 232% | 168% | 110% |
| Crit Rate | 0.06 | 133% | 83% | 133% | 133% | 100% | 100% | 100% |
| Crit DMG | 0.06 | 100% | 75% | 125% | 125% | 100% | 100% | 100% |
| Healing | 0.06 | 100% | 100% | 100% | 100% | 500% | 100% | 100% |
| Rage Regen | 0.06 | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
Rares get the biggest level boost (+5.518 at 60 against +4.965 for Legendaries); Legendaries make it back on base stats and sublimation.
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | |
|---|---|---|---|---|---|---|---|
| Legendary | — | +0.30 | +0.75 | +1.50 | +2.60 | +4.10 | +6.05 |
| Epic | — | +0.25 | +0.60 | +1.20 | +2.10 | +3.35 | +5.00 |
| Rare | — | +0.15 | +0.35 | +0.70 | +1.25 | +2.05 | +3.15 |
| Uncommon | — | +0.10 | +0.20 | +0.40 | +0.75 | +1.25 | +1.90 |
| 2★ | 3★ | 4★ | 5★ | 6★ | |
|---|---|---|---|---|---|
| Legendary | — | — | — | — | +2.10 |
| Epic | — | — | — | +0.80 | +2.00 |
| Rare | — | — | +0.45 | +1.05 | +1.95 |
| Uncommon | — | +0.20 | +0.50 | +0.90 | +1.50 |
| Common | +0.05 | +0.15 | +0.30 | +0.50 | +0.80 |
| A1 | A2 | A3 | A4 | A5 | |
|---|---|---|---|---|---|
| Legendary | +0.60 | +1.01 | +2.17 | +2.63 | +3.90 |
| Epic | +0.30 | +0.60 | +1.50 | +1.80 | +2.55 |
| Rare | +0.10 | +0.24 | +0.61 | +0.75 | +1.09 |
| Stat | Equipment | Artifact | Faction coll. | Skin | Counts as | Weight | BP |
|---|---|---|---|---|---|---|---|
| ATK% | 263.1% | 7.4% | 0.75% | 11,384 ATK | × 1.4489 | 16,494.80 | |
| ATK | 2,445 | 2,317 | 250 | 5,012 | × 1.4489 | 7,261.89 | |
| Crit DMG | 167.5% | 5% | 172.5% | × 0.40 | 6,900.00 | ||
| Crit Rate | 96.5% | 96.5% | × 0.60 | 5,790.00 | |||
| ATK Spd | 317 | 317 | × 16.00 | 5,072.00 | |||
| HP | 4,150 | 7,950 | 800 | 12,900 | × 0.10 | 1,290.00 | |
| HP% | 37% | 4,213 HP | × 0.10 | 421.32 | |||
| Rage Regen | 26% | 26% | × 0.06 | 156.00 | |||
| DEF | 12 | 12 | × 0.60 | 7.20 | |||
| Gear part | 43,393.21 | ||||||
BP per point of ATK from gear, for every Legendary. The same +1,000 ATK adds 600 BP on Aedrin and 3,067 on Beelzebub, before skills. Most of it comes from the class: every Legendary Marksman shares one weight, and only a few heroes get their own.
Each line changes one thing on the same Hex (123,973) and recomputes with the game's own formula.
No equipment, faction collection or skins: those depend on the account. For each hero's BP with the best gear for BP, see BP Potential.
Read from the Watcher of Realms game client (build 1.6.38) on 04/10/2026. The game works BP out itself to preview gear changes; its number matched the BP the server shows for all 748 heroes on our test account. The calculator above matches the game's own no-gear BP in 1,476 out of 1,476 hero and awakening combinations.
Every hero's BP at full investment, and the stats that raise it most: BP Potential. The community-measured numbers stay on the BP List.