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“In this epic battle, you will face an unprecedented enemy - Semrah. Hailing from ancient times, Semrah fights in 3 Battle Modes, each posing a tough challenge.”
2Mechapolis Key a week
2Astral Key a weekSemrah
Zerbus


In this mode, the Boss can only take M. DMG. Try training more AoE M. ATK heroes.
If the "Spellbane Form" is the silent abyss, then the "Bulwark Form" is the roaring hammer of the creator. Mortal blades and arrows? Against its imperishable armor, they cannot even leave a meaningless scratch. To oppose this indestructible Bulwark, one must rely on the miracles of magic and the power of wisdom.
Skills
Zerbus

Zerbus - Spellbane Form: M. DMG taken is fixed at 10. Zerbus - Bulwark Form: P. DMG taken is fixed at 10.

Whenever a monster dies, Zerbus's energy level increases.

Releases an energy wave covering the entire field 1 time, dealing instant DMG to all enemies and inflicting stackable continuous DMG. Stacks are affected by [Energy Transfer] and can be dispelled.

Locks onto the hero with the highest Max HP on the battlefield, after charging for a short period, deals 1 instance of massive single-target DMG and inflicts an undispellable Meltdown that deals high DMG every 2 sec.

Zerbus initiates the Pact of Silence and starts a countdown. At the end of the countdown, deals a devastating strike to the entire field 1 time. Killing monsters during the countdown weakens Zerbus's energy level and reduces the Ultimate's final DMG.

Immune to all CC Effects (except Slow).

Zerbus enters the Weakened State, with reduced P. DMG and M. DMG Reduction. The Rift Gate ignores wave limits and continuously summons minions that move toward Zerbus. Once Zerbus absorbs sufficient minions, the Weakened State is lifted, its phase is promoted, and all attributes are enhanced.

Each time a hero is defeated or retreats, their Redeployment Time is increased by 30 sec.

When a hero triggers death immunity or Unyielding, their Rage and ATK will be reduced for some time.
Living BombArrive from 0:25

Activates Overload Protocol 120 sec after spawning. Self-destructs, dealing high DMG to all heroes.

Draws the attention of surrounding ranged units, causing them to prioritize attacking the caster.

When any monster dies, it fires an energy bullet at Zerbus, dealing minor DMG. Upon hit, each energy bullet permanently increases the energy level of Zerbus and all remaining monsters on the battlefield by 1 stack.
Rewards
Each attempt costs
1 Astral Key
Terminus Chest· 20 rewards· the top chest

Regular Chest
2,000
Gives 11 of these

Fine Chest
8,000
Gives 12 of these

Epic Chest
20,000
Gives 13 of these

Legendary Chest
40,000
Gives 14 of these

Mythic Chest
70,000
Gives 15 of these

Immortal Chest
100,000
Gives 16 of these

Eternal Chest
130,000
Gives 17 of these

Sanctum Chest
160,000
Gives 18 of these

Primordial Chest
200,000
Gives 19 of these

Terminus Chest
250,000
Gives 20 of these
The board

Bulwark Form and Spellbane Form each take their own team of 10, and a hero can only be on one of them.
Heroes