The boss holds the center — deal all the damage you can before the clock runs out.
Boss Arena
Choose your team — 5/5 heroes picked
The drake holds the top of the pit — deal all the damage you can before the horn. You have 120 seconds — the damage you deal is your score.
How to play
The boss holds the center of the arena and never moves — your five heroes deal every point of damage they can before the clock runs out, and the damage total is your score. Ranged heroes build on the stone slabs around the arena; melee heroes stand on the sand pockets against the boss's flanks, inside its heaviest attacks. The boss strikes in telegraphed patterns — the tiles glow before every blow lands — and hits harder as the fight drags on, so bring healing. Damage you deal bleeds back as gold: spend it on more heroes and upgrades mid-fight. A hero reduced to zero hit points is destroyed. When the horn sounds, your total damage goes to the leaderboard.