Every mode explained — from your first wave to ranked duels.
Solo. Demons march the path in waves — survive them all without running out of lives.
Worth knowing
Solo. The boss holds the center and never moves — deal every point of damage you can before the clock runs out.
Worth knowing
Two players, one arena, one shared damage total — both of you fight the same boss over a live connection.
Worth knowing
Two identical battlefields, identical waves — the first defense to fall loses the duel.
Worth knowing
The call board
Announcing an open co-op room or duel puts a popup on the top right of every game page for two minutes — anyone can click straight into your room. Dismissed calls stay dismissed.
Replays
Solo and Boss Arena leaderboard entries store the full run. Press the play button on a ranking row to watch it re-simulated exactly as it was played, up to 8x speed.
Spectating
Every co-op room and duel can be watched live: enter the room code and press Watch instead of Join. Spectators see everything but touch nothing.
Rankings
Tower Defense, Boss Arena and Boss Co-op keep a personal-best leaderboard per battlefield; 1v1 has an Elo ladder with win/loss records. Signing in is all it takes to enter.
Gold
Every mode runs on the same economy: kills and boss damage pay gold, heroes and upgrades cost it, and selling refunds part of the price.
Draft bans
Exclusive to 1v1: after both fives are locked and revealed, each player strikes one hero from the other’s lineup. Four heroes each, no take-backs until the rematch.
Hero abilities, ranges and skill details live on the hero guides page.